Behind the Times (are my core rules obsolete?)

Syntallah

First Post
Haven't been on these boards in a long time, and going through a few threads today, I see a lot of things like:

- updating monsters to MM3 standards
- {this rule} revised by {this book}

I have been DMing with just my original 4E books, happily churning along in ignorance. Are they obsolete now? Do I need to pick up this Rules Compendium Book or DM's Kit in order to keep up?
 

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Haven't been on these boards in a long time, and going through a few threads today, I see a lot of things like:

- updating monsters to MM3 standards
- {this rule} revised by {this book}

I have been DMing with just my original 4E books, happily churning along in ignorance. Are they obsolete now? Do I need to pick up this Rules Compendium Book or DM's Kit in order to keep up?

No, but you need to look at some errata. There's a combined document, although you only really need to look at errata for PH1, DMG1 and DMG2 (even if you don't have that last product).

IMO, the most important issues to deal with are monster stats and skill DCs by level (generally lower). I've noticed my PCs now either beat skill checks or narrowly fail them instead of horribly failing them like they used to. (They failed their last important one by literally 1 point, which forced them into a nasty combat encounter.)

Note that some monster designs have undergone considerable changes; this especially applies to paragon and higher level monsters, elites, solos and orcs. (Arson, Murder and Jaywalking. ;)) Note that dragons have become some of the best-designed monsters in the game. The ones in the MM1 look good, but they're not :(

Some slightly less important issues are the race errata (for instance, dwarves get a choice between boosting Wis and Strength, so dwarven fighters are good instead of wimpy; half-elves can choose between a bonus to Con or Wisdom, the latter actually results in a weaker character, but said bonus might be worth it for RP reasons; tiefling's racial powers are a bit better, etc).

There will also be chatter about Expertise feats, Essentials classes, and what have you. You don't need that stuff, although I'll plug the Essentials Knight and Thief classes as being superior to their PH1 version (both, especially the Knight, are better at doing their job), and the Essentials Mage is neat, if a bit limiting.
 


I have been DMing with just my original 4E books, happily churning along in ignorance. Are they obsolete now? Do I need to pick up this Rules Compendium Book or DM's Kit in order to keep up?
Not at all, no. The game has taken some crazy turns the last year or so, with Essentials shaking things up and now 5e in the offing. If you have a version of 4e that you're having good results with, just stick to it. If you're having problems, it might be worthwhile to look at the on-line updates, and perhaps use some of them, selectively.

Dungeons & Dragons Roleplaying Game Official Home Page - Article (Official D&D Errata & Rules Updates)
 

I'm too lazy to keep up with all errata (the errata is one of the biggest problems I have with 4e. core rules have changed). Just dont worry about it too much, reduce skill DCs by about 5 and try to use monsters from MM2 or 3 (an extra MM never hurt a DM).

really, all that isnt necessary either. if you're playing just 'basic' 4e with mm1, ph1 and dmg1 and having fun just forget all errata. it's all about fun in the end.
 


As others have said: if your game is going along fine, you don't have to change a thing.

The things that have been changed in the important rules part of the game are DCs for skill challenges, and those changes are basically an update of around 5 points, and monster damages, which have been updated to an average of 8+level. (That's a bit of a simplification, but basically it).

I'd only look at the errata if you're concerned about a particular power or ability being unbalanced in your game.
 

Newer monsters from MM3 onward in the Adventure Tools or the online Compendium have the "new math". Some older monsters have been updated, but the majority have not.

If you're having fun with your books as-is, roll with it! If you're finding that combat grinds on too long or that monsters aren't enough challenge for your party, check out the newer versions.

But it sounds like you have access to D&D Insider if you're using the Adventure Tools; if so, use it to find newer monsters (MM3, Monster Vault, Monster Vault - Threats to the Nentir Value, plus Dark Sun Creature Catalog). They've been more fun for me, at least.
 


As everyone has said, if it ain't broke, you don't have to fix it.

However, if you want to see what the fuss is all about, go get yourself a copy of the Rules Compendium, this has all the errata you will need (with a few minor exceptions).

The other item I would get is the update DMs screen, which will put the errata at your finger tips for a lot of stuff.

Beyond that, the 2 Monster Vault box sets are great if you want some very well done monsters and counters for all of them.

Personally, I like the essentials versions of the races and classes from the Heroes of the [Adj.] [Noun] series, but your mileage may vary. Folks used to the wide open nature of the ADEU power structure might find the Thief (rogue build) and Slayer (fighter build) confining.

In the end, if you and your players are having fun and have what you need, then good on you. I couldn't ask for more at my own tables.

My two coppers,
 

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