Beholder Rules Questions

Use their Telekinesis beam.

Have them grab themselves with the beam, and rotate themselves to the desired orientation. No Potion of Flight required... :D

Oh, and as far as that eye ray goes?

New feat: Gaze on the Blink.
Requirements: Same as for Spring Attack

A beholder with this feat can briefly "blink" it's central eye, providing a brief time during which magic actually works in the gaze area of the beholder. As a standard action, the beholder can blink it's central eye, attack with it's beams into the area covered by the central eye, then reopen the eye, once again dispelling magic in that region. A held action may be used by an individual in the no-magic zone to use magic affects that are no longer than a single standard action during the timeframe. Any magic items that affect saving throws function normally for resisting the effects of the beholder's gaze attacks during the blink.
 

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Felon said:
Round 1: The eye is closed at the beginning of the round. Fly over your targets (assuming they're clustered together), fire all beams, and afterwards declare the eye to be "open" and pointing down on them. The antimagic cone remains active until the beholder's next action.

Yes, but... won't the antimagic cone then suppress the effects of the eye rays? IMO, the antimagic cone isn't nearly as useful as it seems at first glance. (Please pardon the expression.)
 

Renaissance Man said:


Yes, but... won't the antimagic cone then suppress the effects of the eye rays? IMO, the antimagic cone isn't nearly as useful as it seems at first glance. (Please pardon the expression.)

It depends on which rays he's used. Certainly all the mind-affecting effects would cease, but it wouldn't negate the effects of disintegrate, finger of death, or inflict moderate wounds. He can use teleknesis to airlift someone up and out of the cone's arc. IIRC, antimagic doesn't turn a petrified character back to flesh.
 
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