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Beholders and anti magic
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<blockquote data-quote="Flamestrike" data-source="post: 8075674" data-attributes="member: 6788736"><p>Yes. I am 100 percent convinced of that fact, and a cursory google search will reveal you're in the absolute minority view.</p><p></p><p>The Devs explained in plain English how it's supposed to work for you in Sage Advice on their own website and you're obtusely and wilfully ignoring that. It is utterly impossible for someone to read that article on how the rules work, and draw the conclusion you're drawing here.</p><p></p><p>You're smarter than that. Stop being obtuse and at least admit that clearly, the intent of the rules is that Golems function just fine in an AMF (barring any abilities they have that are expressly noted as being magical like the Stone Golems Slow) and Dragons dont fall out of the sky in one either.</p><p></p><p></p><p></p><p>No, Homonculi and Shield guardians are 'magical' (use background magic that is explicitly unaffected by an AMF) but not 'magical;<u> for the purpose of game effects.</u></p><p></p><p>Just like Dragons and Beholders and Demons and Angels and Monks using Ki to walk on water are 'magical' but <u>not magical for the purpose of game effects</u>.</p><p></p><p></p><p></p><p>It suggests nothing of the sort. You're wrong on this one.</p><p></p><p>Rule differently in your own game man. Go nuts.</p><p></p><p>Just dont sit here claiming otherwise is 'RAW'. You're dead wrong on that.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8075674, member: 6788736"] Yes. I am 100 percent convinced of that fact, and a cursory google search will reveal you're in the absolute minority view. The Devs explained in plain English how it's supposed to work for you in Sage Advice on their own website and you're obtusely and wilfully ignoring that. It is utterly impossible for someone to read that article on how the rules work, and draw the conclusion you're drawing here. You're smarter than that. Stop being obtuse and at least admit that clearly, the intent of the rules is that Golems function just fine in an AMF (barring any abilities they have that are expressly noted as being magical like the Stone Golems Slow) and Dragons dont fall out of the sky in one either. No, Homonculi and Shield guardians are 'magical' (use background magic that is explicitly unaffected by an AMF) but not 'magical;[U] for the purpose of game effects.[/U] Just like Dragons and Beholders and Demons and Angels and Monks using Ki to walk on water are 'magical' but [U]not magical for the purpose of game effects[/U]. It suggests nothing of the sort. You're wrong on this one. Rule differently in your own game man. Go nuts. Just dont sit here claiming otherwise is 'RAW'. You're dead wrong on that. [/QUOTE]
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