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Beholders and anti magic
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<blockquote data-quote="wingsandsword" data-source="post: 8090693" data-attributes="member: 14159"><p>You didn't specify 5e in this, you tagged it as general, so I will note that this scenario could work very differently in other editions.</p><p></p><p>In 3e, for example, creature abilities were explicitly labeled as "Extraordinary", "Supernatural" or "Spell-like", the latter two would be suppressed in an anti-magic field, the former wouldn't. So dragons could fly in anti-magic (for example). Golems or other constructs wouldn't cease to exist though. Removing these clear distinctions I think was a real weakness of 5e, there's a reason these sorts of things were included in monster entries. . . specifically for these questions. I remember plenty of arguments over these points back when playing 2e that I welcomed the clarifications in 3e and realized why they were there.</p><p></p><p>Also, creatures weren't immune to non-magic weapons in 3.x, they had damage reduction, they might take 5 or 10 or even 15 points less damage unless hit with the right kind of weapon (magic, silver, adamantine, etc), which meant that an anti-magic field might make something stronger by depriving PC's of magic weapons, if it required a silver or adamantine weapon to hit, they didn't stop being those metals just because of an anti-magic field.</p><p></p><p>Just providing a bit of perspective on how other editions besides the one you're probably thinking of would have handled the situation.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8090693, member: 14159"] You didn't specify 5e in this, you tagged it as general, so I will note that this scenario could work very differently in other editions. In 3e, for example, creature abilities were explicitly labeled as "Extraordinary", "Supernatural" or "Spell-like", the latter two would be suppressed in an anti-magic field, the former wouldn't. So dragons could fly in anti-magic (for example). Golems or other constructs wouldn't cease to exist though. Removing these clear distinctions I think was a real weakness of 5e, there's a reason these sorts of things were included in monster entries. . . specifically for these questions. I remember plenty of arguments over these points back when playing 2e that I welcomed the clarifications in 3e and realized why they were there. Also, creatures weren't immune to non-magic weapons in 3.x, they had damage reduction, they might take 5 or 10 or even 15 points less damage unless hit with the right kind of weapon (magic, silver, adamantine, etc), which meant that an anti-magic field might make something stronger by depriving PC's of magic weapons, if it required a silver or adamantine weapon to hit, they didn't stop being those metals just because of an anti-magic field. Just providing a bit of perspective on how other editions besides the one you're probably thinking of would have handled the situation. [/QUOTE]
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