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Beholder's Central Eye: Problems and Alternatives
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<blockquote data-quote="Hawk Diesel" data-source="post: 7523032" data-attributes="member: 59848"><p>I thought I was pretty clear in my goal. I want gameplay where the encounter is challenging without being too frustrating or too severely hampering. I know as a player, if I'm playing a wizard and I'm suddenly in an antimagic field, then I would just feel demoralized and like I could not contribute. Yes, wizards can technically do things other than magic. But magic is what defines them and the reason a player plays that class. I don't want to take away my players' favorite toys. But I also want to challenge them, encourage them to use strategy, and yes maybe cause them to make a sacrifice by choosing to cast a spell at the possible cost of hit points.</p><p></p><p>I was recently in a game where my character got stunned by a mind flayer and due to unlucky rolls remained stunned for all but the final round of combat. It was very hard to remain engaged, and it kinda sucked. Sure, being in an antimagic field isn't as extreme as that because a player could still act, but its like playing an archer with no arrows or a barbarian with no beat-stick. </p><p></p><p>So if you went with a magic bane central eye, want amount of damage would get into that nice middle ground of not being too great while also not being neglible?</p><p></p><p>Or, what might you suggest instead? Clearly I'm still designing the encounter, so suggestions are welcome. As are the experiences people have had either fighting a beholder or running a beholder encounter.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7523032, member: 59848"] I thought I was pretty clear in my goal. I want gameplay where the encounter is challenging without being too frustrating or too severely hampering. I know as a player, if I'm playing a wizard and I'm suddenly in an antimagic field, then I would just feel demoralized and like I could not contribute. Yes, wizards can technically do things other than magic. But magic is what defines them and the reason a player plays that class. I don't want to take away my players' favorite toys. But I also want to challenge them, encourage them to use strategy, and yes maybe cause them to make a sacrifice by choosing to cast a spell at the possible cost of hit points. I was recently in a game where my character got stunned by a mind flayer and due to unlucky rolls remained stunned for all but the final round of combat. It was very hard to remain engaged, and it kinda sucked. Sure, being in an antimagic field isn't as extreme as that because a player could still act, but its like playing an archer with no arrows or a barbarian with no beat-stick. So if you went with a magic bane central eye, want amount of damage would get into that nice middle ground of not being too great while also not being neglible? Or, what might you suggest instead? Clearly I'm still designing the encounter, so suggestions are welcome. As are the experiences people have had either fighting a beholder or running a beholder encounter. [/QUOTE]
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Beholder's Central Eye: Problems and Alternatives
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