Hawk Diesel
Adventurer
So we all know about how a normal Beholder's central eye creates an antimagic zone, and death tyrants create a zone where healing is impossible. But I was trying to think of something new for the beholder my players are about to encounter. I mean, the antimagic effect is powerful, sure. But nothing is more frustrating to a player than not having access to their abilities. It's one thing to prevent magic items from functioning. But when the player or players are spellcasters, it makes them largely ineffective in combat. And with how smart a beholder is, they aren't likely to allow a spell caster out of that antimagic zone.
So I was wondering how others might deal with this issue, or what your experience has been. Have you created any unique central eye effects that make combat more fun or interesting?
I was thinking instead of antimagic, the central eye could be a zone of magic bane. Those attempting to cast spells take damage (save for half). Passive magic items don't function, and magic items that require activation could function but risk being destroyed. I see this as more fun for players since they have access to their abilities, and still can use them strategically, but it doesn't completely hamstring them.
So I was wondering how others might deal with this issue, or what your experience has been. Have you created any unique central eye effects that make combat more fun or interesting?
I was thinking instead of antimagic, the central eye could be a zone of magic bane. Those attempting to cast spells take damage (save for half). Passive magic items don't function, and magic items that require activation could function but risk being destroyed. I see this as more fun for players since they have access to their abilities, and still can use them strategically, but it doesn't completely hamstring them.