Hawk Diesel
Adventurer
I appreciate everyone's feedback. It may be that I am over thinking this and underestimating my players. I haven't run a beholder encounter before, but have always wanted to and finally have a chance. But at the same time, my group tends to run on the more powerful end of the spectrum given their magic items and boons granted to them by various feats in game.
Additionally, the Beholder's lair is set up using suggestions from Volo's. The beholder is super paranoid, and designed his lair specifically to impede those that cannot fly. Additionally, the beholder prefers undead spirits (but its not a death tyrant) as guards due to the Beholder's ability to more easily control them (specifically shadows and spectres) without possibility of revolt or rebellion. So using movement to get out of the antimagic field will be more difficult than in other situations, and there is already a lot there to challenge the players without takinh away their magic. I am looking for this to be a fair but challenging and fun encounter.
That said, I have a lot of idea to ponder. Have any of you run beholders before? What did you like or would you do differently?
Additionally, the Beholder's lair is set up using suggestions from Volo's. The beholder is super paranoid, and designed his lair specifically to impede those that cannot fly. Additionally, the beholder prefers undead spirits (but its not a death tyrant) as guards due to the Beholder's ability to more easily control them (specifically shadows and spectres) without possibility of revolt or rebellion. So using movement to get out of the antimagic field will be more difficult than in other situations, and there is already a lot there to challenge the players without takinh away their magic. I am looking for this to be a fair but challenging and fun encounter.
That said, I have a lot of idea to ponder. Have any of you run beholders before? What did you like or would you do differently?