Infiniti2000 said:
Actually, it's neither ignoring nor bending the rules. The six arcs are specifically labeled 'forward', 'backward', etc. Are they not? (I can see from the next quote you don't agree that they are labeled as such despite your previous quote presumably from the MM.) If so, then mustn't you define such arcs? If not, you can't possibly decide where the rays go.
But where does it state that forward (as a direction in the game) refers to the Beholder's direction of travel and that this direction changes as the beholder's direction of travel changes?
That is an assumption you are making.
Infiniti2000 said:
Whatever you do, don't change the terms as given in the MM to support a position contrary to the rules. Don't change them from 'forward' to 'North' and then claim that supports your theory.
The rules says that? I looked and looked and could not find the words North, South, East, or West. Can you please cite the rule on beholders where it mentions the cardinal directions?
I do not mean "true north" when I say north, I mean a given direction on the map. In fact, I would allow any set of arcs as long as the arcs correspond to the other arcs in the same round. For example:
Code:
1 4 4 4 4
1 1 4 4 3
1 1 B 3 3
1 2 2 3 3
2 2 2 2 3
This is one set of arcs which I labeled 1, 2, 3, and 4. These match the arc rules in the DMG.
I would also allow:
Code:
1 1 4 4 4
1 1 4 4 4
1 1 B 3 3
2 2 2 3 3
2 2 2 3 3
where the Beholder could fire up a line and to the right of the line as its arc (or conversely, it could fire up a line and to the left of the line as its arc in a different round).
As long as the Beholder is consistent throughout the entire round, I am ok with it.
But, I am not ok with changing the direction but not the position of the Beholder and then allowing it to overlap its arcs.
Infiniti2000 said:
You have me confused, KD. You quote what I thought was the MM (though you don't actually specify what you quoted, it could be Wikipedia for all we know).
Which is it? Not much or not at all?
Now you are arguing just to argue.
I meant that there are no facing rules. I said that there basically were no facing rules because there could be some obscure feat, PrC ability, spell, or some such that does implement some type of facing, but as a general rule, there are no facing rules.
Is it really your intent to discuss or argue this type of minutia?
Infiniti2000 said:
If not at all, I can't wait to hear how you can define the 'forward' arc for a beholder. Or, how a creature has a minimum 'forward' speed.
Forward speed refers to movement.
Forward arc does not. Forward is used here to define a different direction than up, down, left, right, or back. It is not used to indicate a direction of travel since the Beholder is not forced to travel.
The designers had to specify 6 different directions and this is how they chose to do so. It has nothing to do with direction of travel because the book does not state that it has to do with direction of travel.
If you equate it to direction of travel, you invalidate and drop on the floor the "can aim only 3 eyes" rules. Since those rules exist, it must not be direction of travel.
Infiniti2000 said:
I'm pretty sure it specifies Good, but not having the book at work I can't double check it. Are you saying it doesn't give the maneuverability for a beholder as Good? To respond to the other comment, obviously Hyp was using a 'minimum forward speed' as another example of a type of facing, not necessarily for the beholder because with a Good maneuverability, he can hover. Pick another creature, say a dragon, with lesser maneuverability.
I couldn't find Good Maneuverability in the MM.