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Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic
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<blockquote data-quote="Art Waring" data-source="post: 8737458" data-attributes="member: 7037141"><p>I would disagree with this, as the power of spells trump class levels.</p><p></p><p>Fireball is a LV-3 spell, acquired at level 5 for casters, dealing 8d6 damage, with the ability to upcast.</p><p></p><p>No martial class can deal this much damage that easily at level five by a long shot, and especially not as an area effect, which does not require an attack roll, and still deals half damage to creatures on a save.</p><p></p><p>Rogues dont get 10d6 sneak attack until they reach <u>level 19</u>. Wizards can deal 10d6 damage at <u>8th level</u> without making an attack roll and without having to trigger a condition, as sneak attack requires.</p><p></p><p>Wizards literally just point and click. Martials require a number of conditions to function: They need to close into melee range, putting them toe to toe with monsters. They must make attack rolls to hit. And, often times, they must have a magic weapon or other special equipment just to deal with monsters with resistances to non-magic weapons.</p><p></p><p>Out of the box, casters get the tools to deal with any potential problems. Casters get every possible avenue to provide solutions, inside and out of combat. Martials like fighters rarely get options to be useful outside of combat as well, further limiting their utility in a game.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8737458, member: 7037141"] I would disagree with this, as the power of spells trump class levels. Fireball is a LV-3 spell, acquired at level 5 for casters, dealing 8d6 damage, with the ability to upcast. No martial class can deal this much damage that easily at level five by a long shot, and especially not as an area effect, which does not require an attack roll, and still deals half damage to creatures on a save. Rogues dont get 10d6 sneak attack until they reach [U]level 19[/U]. Wizards can deal 10d6 damage at [U]8th level[/U] without making an attack roll and without having to trigger a condition, as sneak attack requires. Wizards literally just point and click. Martials require a number of conditions to function: They need to close into melee range, putting them toe to toe with monsters. They must make attack rolls to hit. And, often times, they must have a magic weapon or other special equipment just to deal with monsters with resistances to non-magic weapons. Out of the box, casters get the tools to deal with any potential problems. Casters get every possible avenue to provide solutions, inside and out of combat. Martials like fighters rarely get options to be useful outside of combat as well, further limiting their utility in a game. [/QUOTE]
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