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Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic
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<blockquote data-quote="Argyle King" data-source="post: 8739445" data-attributes="member: 58416"><p>I'm not opposed to heroes being above what average people can do. However, I generally dislike when PCs are so far removed from the world around them that it no longer resembles anything even remotely plausible (even by fantasy standards).</p><p></p><p>As for wizards and magic... I kinda agree; my preference is for fantasy in which magic is still very useful but not so good that it's an automatic "I win" button for encounters. </p><p></p><p>Sure, it breaks reality, so by definition it is great to have, but magic can still be constructed in a way which has boundaries and fits into the fiction. This can be seen in any number of movies and books. I would dare say that there are many stories in which the limitations and costs associated with a great power made for a far more interesting story. Even the exaggerated version of "reality" found in a pro wrestling match -when it is done well- still contains some semblance of being an athletic contest for the purpose of trying to get the audience to buy-in to the fiction. </p><p></p><p>It's possible to have games featuring magic/The Force/etc; have it be something awe-inspiring; but still find a way to have it at the same table as the guy who just wants to shoot/stab things. </p><p></p><p>There's absolutely nothing wrong with a game which wants to embrace anime wire-fu and world-shaking magic. If that's what an audience wants, they should be able to have it. I can even enjoy it myself from time to time. But, if given a choice, I'll take 13th Warrior; The first 5 seasons of GoT; and Captain America over Bleach; DBZ; and the special effects spectacle of Michael Bay's Transformer movies.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8739445, member: 58416"] I'm not opposed to heroes being above what average people can do. However, I generally dislike when PCs are so far removed from the world around them that it no longer resembles anything even remotely plausible (even by fantasy standards). As for wizards and magic... I kinda agree; my preference is for fantasy in which magic is still very useful but not so good that it's an automatic "I win" button for encounters. Sure, it breaks reality, so by definition it is great to have, but magic can still be constructed in a way which has boundaries and fits into the fiction. This can be seen in any number of movies and books. I would dare say that there are many stories in which the limitations and costs associated with a great power made for a far more interesting story. Even the exaggerated version of "reality" found in a pro wrestling match -when it is done well- still contains some semblance of being an athletic contest for the purpose of trying to get the audience to buy-in to the fiction. It's possible to have games featuring magic/The Force/etc; have it be something awe-inspiring; but still find a way to have it at the same table as the guy who just wants to shoot/stab things. There's absolutely nothing wrong with a game which wants to embrace anime wire-fu and world-shaking magic. If that's what an audience wants, they should be able to have it. I can even enjoy it myself from time to time. But, if given a choice, I'll take 13th Warrior; The first 5 seasons of GoT; and Captain America over Bleach; DBZ; and the special effects spectacle of Michael Bay's Transformer movies. [/QUOTE]
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Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic
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