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Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic
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<blockquote data-quote="Maxperson" data-source="post: 8739710" data-attributes="member: 23751"><p>Where in the rules does it say that they are not normal members of their race? I'm not seeing it. Below is from the PHB page 11 under Choose a Race.</p><p></p><p>"Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Chapter 2 provides more information about these races, as well as the less widespread races of dragonborn, gnomes, half-elves, half-ores, and tieflings.</p><p></p><p>The race you choose contributes to your character's identity in an important way, by establishing a general appearance and the natural talents gained from culture and ancestry. Your character's race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits sometimes dovetail with the capabilities of certain classes (see step 2). For example, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Half-ore paladins and mountain dwarf wizards, for example, can be unusual but memorable characters."</p><p></p><p>PC's are only exceptional in that they have character classes and higher than normal stats for their race, but many NPCs also have similar stats and some have PC classes. In short, unless they are noble, they are a glorified commoner. If they're noble, they are a glorified noble. There's nothing inherent to being a PC or adventurer that allows them to do the things you describe without some sort of supernatural element to them.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8739710, member: 23751"] Where in the rules does it say that they are not normal members of their race? I'm not seeing it. Below is from the PHB page 11 under Choose a Race. "Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Chapter 2 provides more information about these races, as well as the less widespread races of dragonborn, gnomes, half-elves, half-ores, and tieflings. The race you choose contributes to your character's identity in an important way, by establishing a general appearance and the natural talents gained from culture and ancestry. Your character's race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits sometimes dovetail with the capabilities of certain classes (see step 2). For example, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Half-ore paladins and mountain dwarf wizards, for example, can be unusual but memorable characters." PC's are only exceptional in that they have character classes and higher than normal stats for their race, but many NPCs also have similar stats and some have PC classes. In short, unless they are noble, they are a glorified commoner. If they're noble, they are a glorified noble. There's nothing inherent to being a PC or adventurer that allows them to do the things you describe without some sort of supernatural element to them. [/QUOTE]
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