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Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic
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<blockquote data-quote="payn" data-source="post: 8739778" data-attributes="member: 90374"><p>Another stand out between us (and likely others) I dont see the PCs as exceptional because they got some super serum, spider bite, or even Gods blood or whatever you want to come up with. They are regular Joe's in a world that is fantastic and allows folks to be fantastic because of its nature. The PCs are exceptional because they face the danger, seek the adventure, and learn to become powerful. They are heroic in deed in a fantasy world, not a special power granted to them and nobody else. Thats supers stuff. You can sub Hercules for Spiderman, but its the same thing. </p><p></p><p>Now, this I think we can agree on. All the anime and supers stuff just confuses the issue. I really wish people wouldnt use them as examples. Angel Summoner and BMX bandit is the better example. How to parse caster and martial power while keeping in mind that Angel Summoner doesn't start out really being able to summon angels at all. How to put both casters and martials on the same trajectory. Also, nobody ever describes casters as having been dipped in Gods blood, or bitten by spiders, etc.. They get to just be fantasy, which is what Id like for martials too.</p><p></p><p>The important thing, according to me of course, is that the game can support the sword and sorcery genre, while building up to high fantasy, and ending in gonzo fantasy. This has been a challenge because the first levels always get the most attention, playtesting, table time. Which is why a lot of folks want the S&S element stricken from the game. I cant really blame them because they never get what they want, and when they do, its poorly designed and tested. If I was in the big chair at WOTC this is the nut I'd be trying to crack.</p></blockquote><p></p>
[QUOTE="payn, post: 8739778, member: 90374"] Another stand out between us (and likely others) I dont see the PCs as exceptional because they got some super serum, spider bite, or even Gods blood or whatever you want to come up with. They are regular Joe's in a world that is fantastic and allows folks to be fantastic because of its nature. The PCs are exceptional because they face the danger, seek the adventure, and learn to become powerful. They are heroic in deed in a fantasy world, not a special power granted to them and nobody else. Thats supers stuff. You can sub Hercules for Spiderman, but its the same thing. Now, this I think we can agree on. All the anime and supers stuff just confuses the issue. I really wish people wouldnt use them as examples. Angel Summoner and BMX bandit is the better example. How to parse caster and martial power while keeping in mind that Angel Summoner doesn't start out really being able to summon angels at all. How to put both casters and martials on the same trajectory. Also, nobody ever describes casters as having been dipped in Gods blood, or bitten by spiders, etc.. They get to just be fantasy, which is what Id like for martials too. The important thing, according to me of course, is that the game can support the sword and sorcery genre, while building up to high fantasy, and ending in gonzo fantasy. This has been a challenge because the first levels always get the most attention, playtesting, table time. Which is why a lot of folks want the S&S element stricken from the game. I cant really blame them because they never get what they want, and when they do, its poorly designed and tested. If I was in the big chair at WOTC this is the nut I'd be trying to crack. [/QUOTE]
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Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic
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