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Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic
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<blockquote data-quote="Willie the Duck" data-source="post: 8743404" data-attributes="member: 6799660"><p>TTRPGs, just by their 'we're playing this for massively multiple weeks, please don't get bored with your character too quickly' model, tend to emulate monthly comic book story format more than myths and legends. It's okay if Herakles only wrestles Death into submission once, because we know maybe 2 dozen stories about him. If we had to have a new adventure with him every month (except maybe once a year where Wolverine shows up for a crossover and hogs the spotlight), he'd probably have done it a few more times. <span style="font-size: 9px">. </span></p><p></p><p>But overall, D&D (and games in general) have had issues like this since forever. Not just once in a life events, but just a difference in 'story' structure. Different example -- Conan is a character that always rolls 20s when the fiction calls for it*, and that too is hard to model in a game if the roll of the dice are actually supposed to mean anything, so the game can only emulate a Conan story in the flavor and theme, but will have a differing overall flow.</p><p><span style="font-size: 9px">*and rolls a 1 when someone needs to get the drop on him, knocking him out, which will totally not end with him dead right then and there.</span></p><p></p><p></p><p>Yep, TSR-era D&D was favorable or unfavorable to fighters (and conversely wizards) exactly as often as many different (often not fully explained in their reasons) rules were enforced or ignored.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8743404, member: 6799660"] TTRPGs, just by their 'we're playing this for massively multiple weeks, please don't get bored with your character too quickly' model, tend to emulate monthly comic book story format more than myths and legends. It's okay if Herakles only wrestles Death into submission once, because we know maybe 2 dozen stories about him. If we had to have a new adventure with him every month (except maybe once a year where Wolverine shows up for a crossover and hogs the spotlight), he'd probably have done it a few more times. [SIZE=1]. [/SIZE] But overall, D&D (and games in general) have had issues like this since forever. Not just once in a life events, but just a difference in 'story' structure. Different example -- Conan is a character that always rolls 20s when the fiction calls for it*, and that too is hard to model in a game if the roll of the dice are actually supposed to mean anything, so the game can only emulate a Conan story in the flavor and theme, but will have a differing overall flow. [SIZE=1]*and rolls a 1 when someone needs to get the drop on him, knocking him out, which will totally not end with him dead right then and there.[/SIZE] Yep, TSR-era D&D was favorable or unfavorable to fighters (and conversely wizards) exactly as often as many different (often not fully explained in their reasons) rules were enforced or ignored. [/QUOTE]
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