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Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic
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<blockquote data-quote="Cadence" data-source="post: 8745058" data-attributes="member: 6701124"><p>But how is their jump distance with 300 pounds of gear? And does she get those accurate shots off while being fired back at and dodging what's being shot back and keeping track of where all of the non-target opponents are? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But seriously, I have yet to meet anyone on here who wouldn't be ok with upping the lifting and jumping and swimming top ends to the world record levels, and haven't seen many who would object to them being upped to Cap and BP levels. I guess I should put that in the playtest response even if it isn't relevant.</p><p></p><p></p><p>It feels to me like Thor and Captain Marvel go quite a bit beyond what the high level characters in any D&D game I've been in... and so, for me, really don't fit the D&D theme. (Haven't played much past level 14 or 16 though). Same for Dr. Strange and Scarlet Witch. The D&D casters might have a spell or two they can use that does really cool things. SW and DS by comparison can do things at that level all day (well, not really, but certainly more than once or twice without sleeping).</p><p></p><p>I would be all for a mythic adventures D&D book like PF1 had to get in the mythic tails where they start high and end godly, so that it wouldn't change anything for the zero to hero side. What are all the super high level Eterenity Press Rules like?</p><p></p><p>Is the edition with "Bounded Accuracy" an especially bad edition to try and emulate the super high power things in?</p></blockquote><p></p>
[QUOTE="Cadence, post: 8745058, member: 6701124"] But how is their jump distance with 300 pounds of gear? And does she get those accurate shots off while being fired back at and dodging what's being shot back and keeping track of where all of the non-target opponents are? :) But seriously, I have yet to meet anyone on here who wouldn't be ok with upping the lifting and jumping and swimming top ends to the world record levels, and haven't seen many who would object to them being upped to Cap and BP levels. I guess I should put that in the playtest response even if it isn't relevant. It feels to me like Thor and Captain Marvel go quite a bit beyond what the high level characters in any D&D game I've been in... and so, for me, really don't fit the D&D theme. (Haven't played much past level 14 or 16 though). Same for Dr. Strange and Scarlet Witch. The D&D casters might have a spell or two they can use that does really cool things. SW and DS by comparison can do things at that level all day (well, not really, but certainly more than once or twice without sleeping). I would be all for a mythic adventures D&D book like PF1 had to get in the mythic tails where they start high and end godly, so that it wouldn't change anything for the zero to hero side. What are all the super high level Eterenity Press Rules like? Is the edition with "Bounded Accuracy" an especially bad edition to try and emulate the super high power things in? [/QUOTE]
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Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic
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