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Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic
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<blockquote data-quote="Garthanos" data-source="post: 8745804" data-attributes="member: 82504"><p>Epic destiny</p><p></p><p>5e/3e like their explicit... 4e made a lot of things implicit like most of the attribute advancement and subject to flavor choices but also some of that is explicit as its part of epic destinies. 5e has tomes and girdles and the like to enhance attributes (taking it out of players hands).</p><p></p><p></p><p>I think a lot can be done for the core fighter without aesthetic impact tbh</p><p>for instance by embracing "I am the best at fighting because I am not stuck in one role on the battlefield". Mechanically by buffing the flexibility of its abilities not making them more powerful - like why can't the BM parry or riposte attacks on my adjacent ally (does riposte then eat another maneuver)? Also collapse the PDK/Banneret into the core class (you are a hero of course you can inspire an ally to dig deep the question becomes will you).</p><p> </p><p>And the BM should be able to do maneuvers effectively at-will if I spend the extra attack or bonus action. None of that will make the fighter necessarily more powerful just more flexible.</p><p></p><p>Perhaps even allow a generic risky move choice that earns an extra attack for you when its used but trigger an opportunity attack for an adjacent enemy (you may never use the option but it gives a roleplay choice). Yes a little more complex for a Champion but very mundane style and an option you can ignore.</p><p></p><p>Or we can make maneuvers explicitly more powerful when you excede a given level.. A rally that can shore up all the allies in a radius umm makes a bit more sense really. A cleave that affects all enemies adjacent when you are above level 8 or some such. </p><p></p><p></p><p>Battlemaster was theoretically supposed to be our complex martial</p><p></p><p>It shouldn't but I was chastised for advocating that because that vision of Warlord was going to exclude people who like simple</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8745804, member: 82504"] Epic destiny 5e/3e like their explicit... 4e made a lot of things implicit like most of the attribute advancement and subject to flavor choices but also some of that is explicit as its part of epic destinies. 5e has tomes and girdles and the like to enhance attributes (taking it out of players hands). I think a lot can be done for the core fighter without aesthetic impact tbh for instance by embracing "I am the best at fighting because I am not stuck in one role on the battlefield". Mechanically by buffing the flexibility of its abilities not making them more powerful - like why can't the BM parry or riposte attacks on my adjacent ally (does riposte then eat another maneuver)? Also collapse the PDK/Banneret into the core class (you are a hero of course you can inspire an ally to dig deep the question becomes will you). And the BM should be able to do maneuvers effectively at-will if I spend the extra attack or bonus action. None of that will make the fighter necessarily more powerful just more flexible. Perhaps even allow a generic risky move choice that earns an extra attack for you when its used but trigger an opportunity attack for an adjacent enemy (you may never use the option but it gives a roleplay choice). Yes a little more complex for a Champion but very mundane style and an option you can ignore. Or we can make maneuvers explicitly more powerful when you excede a given level.. A rally that can shore up all the allies in a radius umm makes a bit more sense really. A cleave that affects all enemies adjacent when you are above level 8 or some such. Battlemaster was theoretically supposed to be our complex martial It shouldn't but I was chastised for advocating that because that vision of Warlord was going to exclude people who like simple [/QUOTE]
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