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Bel - Not Your Average Pit Fiend
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<blockquote data-quote="MonsterEnvy" data-source="post: 6959026" data-attributes="member: 6706188"><p>For one thing I would give him some of the pit fiend powers they had in the play test but were cut which I have given to all my pit fiends to make them a bit more menacing (Along with shapeshifting and 1/year Wish to help with tempting.) </p><p></p><p>Sign of Agony (Recharge 6): The pit fiend inscribes a blasphemous sigil in the air that burns with unholy light and fills creatures that see it with horrific pain. Any nondevil the pit fiend chooses that can see the sigil must make a DC 15 Wisdom saving throw. Failed Save: The creature is paralyzed and takes 7 (2d6) psychic damage at the start of each of its turns for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect early on a successful save.</p><p></p><p>Wing Slam: When a creature moves within 10 feet of the pit fiend, it can smash the creature with its wings. The target must make a DC 15 Dexterity saving throw. Failed Save: 15 (2d6 + 8) bludgeoning damage, and the target falls prone.</p><p></p><p>Anyway I would not make him CR 30 myself. I don't think he should be stronger then the strongest lords of the Abyss. Even powered up.</p></blockquote><p></p>
[QUOTE="MonsterEnvy, post: 6959026, member: 6706188"] For one thing I would give him some of the pit fiend powers they had in the play test but were cut which I have given to all my pit fiends to make them a bit more menacing (Along with shapeshifting and 1/year Wish to help with tempting.) Sign of Agony (Recharge 6): The pit fiend inscribes a blasphemous sigil in the air that burns with unholy light and fills creatures that see it with horrific pain. Any nondevil the pit fiend chooses that can see the sigil must make a DC 15 Wisdom saving throw. Failed Save: The creature is paralyzed and takes 7 (2d6) psychic damage at the start of each of its turns for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect early on a successful save. Wing Slam: When a creature moves within 10 feet of the pit fiend, it can smash the creature with its wings. The target must make a DC 15 Dexterity saving throw. Failed Save: 15 (2d6 + 8) bludgeoning damage, and the target falls prone. Anyway I would not make him CR 30 myself. I don't think he should be stronger then the strongest lords of the Abyss. Even powered up. [/QUOTE]
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