D&D General Ben Riggs interviews Fred Hicks and Cam Banks, then shares WotC sales data.

But 3e wasn't innovative in terms of RPG's though. It borrowed pretty much wholesale from existing games. Granted the d20 mechanics was pretty innovative, but, otherwise, very little in 3e was unfamiliar to anyone who played games other than D&D. 4e brought in mechanics from other games and put them in D&D, but, again, very little of it was particularly new.

If you only look at D&D, sure, each edition is innovative, but, I'd argue that pulling ten year old mechanics in from other games that have proved tried and true is not how I define innovation.
Something to ve said for iterative improvement...but yeah, the market leader is juat not positioned to offer wild innovation.
 

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But 3e wasn't innovative in terms of RPG's though. It borrowed pretty much wholesale from existing games. Granted the d20 mechanics was pretty innovative, but, otherwise, very little in 3e was unfamiliar to anyone who played games other than D&D. 4e brought in mechanics from other games and put them in D&D, but, again, very little of it was particularly new.

If you only look at D&D, sure, each edition is innovative, but, I'd argue that pulling ten year old mechanics in from other games that have proved tried and true is not how I define innovation.
Shrug. Okay. Agree to disagree.

Innovation isn't binary, it's a matter of degree.

Are the various D&D editions the most innovative games ever? No, of course not. But to argue they did not significantly innovate at all . . . well, again, agree to disagree.

There's also some pretty innovative books within some of the various D&D editions. The Player/DM Option series from AD&D 2E. Magic of Incarnum and Tome of Magic from 3E. And more. D&D has been good innovating with settings for games as well; Dark Sun, Eberron, Jakandor, and more.
 


At that point aren't you just chasing the owner of the trademark though? What's to say the group who buys the trademark are any better than the designers working on other flavors of fantasy RPGs? I just don't see how the actual D&D logo matters that much to each of us individually. Brand recognition is certainly a thing but that doesn't have a lot to do with game design.

One reason to buy big name anything at big name prices is you can expect continued albeit not free support.

Another is the networking effect.

There’s also usually a decent quality and compatibility standard. Those without that big guy logo can be all over the map in terms of quality, some better. Some worse. Little networking effect. Spotty continuing support.

Buying something because of a well known and established logo isn’t just cheap tricks and gimmicks and irrationality, there’s value in it.
 


You literally just said it was with 3E.
No, I said that D&D was bringing in innovations that are several years behind the curve. 3e was heavily influenced by Rolemaster, a game that had been around for, what, a decade or more before 3e?

Pulling tried and true things into the game is a great way to build a game. But, it's not what I consider to be innovative.
 

AD&D was a significant innovation from original D&D.

3rd Edition was a significant innovation from old school D&D.

4th Edition was a significant innovation from 3rd. To the point where cranky fans claimed it was not even D&D!

And, I'd also argue that 5th Edition innovated significantly from what came before.
Indeed.

Where things go adrift is when people start automatically assuming "innovation" and "improvement" are one and the same.

Each edition has done some things better and some things worse than the edition(s) prior, where the value of "some" varies both by objective measures and the viewer's specific perceptions/opinions.
 

Indeed.

Where things go adrift is when people start automatically assuming "innovation" and "improvement" are one and the same.

Each edition has done some things better and some things worse than the edition(s) prior, where the value of "some" varies both by objective measures and the viewer's specific perceptions/opinions.
But, doesn't innovation mean to create something new? Bolting on the skill system from Role Master into D&D wasn't an innovation, IMO. 1e didn't innovate anything over OD&D. Not really. heck, the systems were close enough that you could play ODnD adventures in AD&D and not really change much of anything.

To me, if something is innovative, that means it is new. As in it hasn't been done before. How could 5e innovate when it was 100% intended to be a recreation of earlier versions of D&D? The whole point of 5e was to create a version of D&D that was based in the past versions of the game. Mechanically, it's a hodge podge of 3e and 4e mechanics, bolted onto earlier edition aesthetics.

Something like Lines and Veils is an innovation. A game like Dread is a huge innovation in RPG's.

Warmed over d20 mechanics isn't innovation. D&D players have proven time and time again that they have zero interest in innovation. Every single time WotC tries to paint outside the lines, they get slapped down and the fandom demands that they stay in their lane. WotC D&D isn't innovative because the fandom would never, ever allow it to innovate.
 

To me, if something is innovative, that means it is new. As in it hasn't been done before.
or improve / change something existing

How could 5e innovate when it was 100% intended to be a recreation of earlier versions of D&D?
by combining existing things in a new way (and adding some ideas of its own)

Songs all use existing notes, does that mean there is no such thing as new music?
 

or improve / change something existing


by combining existing things in a new way (and adding some ideas of its own)

Songs all use existing notes, does that mean there is no such thing as new music?
That sort of iterative design, across industries, is about improving the experience for users, product design: and yes, WotC has pushed forward on thst front, particularly with 2024. The rules changes were minimal, but targeted after a large amount of user trials.

This sort of product design is not like writing music, it is liek website design or phone engineering.
 

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