Zardnaar
Legend
My "favorite" thing about DiA is that the "flowcharts" are straight up linear poles. Lol.
I and my group had a lot of fun with that adventure, but that is because we just went way over the top. We played it linear, but every scene was a even more ridiculous set piece than the last. I even brought in a squad of Doom Troopers with beam rifles and power armor.
That is to say: DiA was not a great adventure but it was still great fun. So where does that sit?
If you had fun it's a win.
DM skill or changes.
My definition of good or bad adventures is amount of work to name it good.
. DiA has skeleton of something there.
I don't think its a WotC problem. Its so much harder to write a long campaign vs shorter module.
Hence the anthology being an exception to 5E reputations for adventures.