D&D 5E (2014) Ben Riggs talks to Richard Baker. Phandelver in 2018 alone sold 300k copies.

My "favorite" thing about DiA is that the "flowcharts" are straight up linear poles. Lol.

I and my group had a lot of fun with that adventure, but that is because we just went way over the top. We played it linear, but every scene was a even more ridiculous set piece than the last. I even brought in a squad of Doom Troopers with beam rifles and power armor.

That is to say: DiA was not a great adventure but it was still great fun. So where does that sit?

If you had fun it's a win.

DM skill or changes.

My definition of good or bad adventures is amount of work to name it good.
. DiA has skeleton of something there.

I don't think its a WotC problem. Its so much harder to write a long campaign vs shorter module.

Hence the anthology being an exception to 5E reputations for adventures.
 

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Ive read it and I dont how people call it the best thing ever. What am I missing? It seemed pretty generic.
I have run it twice and I also think its quite generic. The villain is quite bland and badly introduced. The NPCs are boring for the most part. But the single chapters are good well-designed adventures, I think thats why its quite the good introduction.

My favorite part to run was Thundertree. I read a lot of complaining about the young green dragon in this area, which is way too hard for combat. But I thought its great to introduce enemies that are way too hard to defeat, so players learn to find different approaches than brute force. Unfortunately the adventure was lacking DM guidance in that regard and many new DMs run this as a pure combat encounter, which is a high TPK chance, or remove it from the adventure completely, because they only imagine it as a pure combat encounter and don't want a TPK.

The goblin fortress was also cool IMO.
 

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