Berserk/Elves of Misty Valley Adventure for Ravenloft

FighterofGlory

First Post
I am making a Ravenloft adventure based on the Elves of the Misty Valley from Berserk Manga (see Berserk 110, Page 8 / Berserk Manga up to 133 for the events simulated in the adventure). It is supposedly going to be a 2-4 level adventure.

I want to ask for some help in stating the demon spawn elves and Rosine. I have messed them up, skills and i don't even know what else. It's a mess!:-S

[h=2]Demon Spawn, “Elves”[/h]
Size/Type:Fine Fey
Hit Dice:½ d6+1 (2 hp)
Initiative:+4
Speed:20 ft. (4 squares), fly 40 ft. (good)
Armor Class:22 (+6 size, +4 Dex, +2 natural), touch 20, flat-footed 20
Base Attack/Grapple:+0/-19
Attack:Bite +10 melee (1d3/19-20)
Full Attack:Bite +10 melee (1d3/19-20)
Space/Reach:½ ft./0 ft.
Special Attacks:Killing Frenzy, Wasp Form
Special Qualities:immunity to all mind-affecting effects, darkvision 60 ft., keen scent, True Form
Saves:Fort +1, Ref +6, Will +3
Abilities:Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
Skills:Escape Artist +8, Hide +26, Jump +3, Listen +3, Move Silently +14*, Search +5, Spot +6
Feats:DodgeB, Stealthy, Weapon FinesseB
Environment:Temperate forests
Organization:Gang (2-4), band (6-11), or tribe (20-80)
Challenge Rating:1
Treasure:None
Alignment:Always neutral evil
Advancement:1-3 HD (Tiny)
Level Adjustment:+3
Demon spawn «elves» can leap great distances. They have white skin, light blue wings and hair, with some green stripes thrown in, and usually wear nothing at all. They have antennae and an extra pair of insectoid arms that protrude from the back. A demon spawn «elf» stands 3 inches tall and weighs about 100 grams. Demon spawn «elves» speak Common. Some also speak an extra language, usually regional.
They look like big fireflies when flying fast and when en masse they appear like a swarm of orbs of light. They seem extremely playful, like actual “faeries”. They sometimes appear elf or faerie-like when they are close to the cedar that is their lair.
They also fight mock-battles, in which they kill each-other (causing them to revert to their children forms as they are dead). There they wield parts of insects as arms.

Combat
Demon spawn «elves» are fierce by sprite standards, attacking opponents fearlessly. They act like piranha’s devouring humans and beasts with mania. They sometimes kidnap children in order to make them demon spawn.

True Form
Demon spawn “elves” revert to their human form, children, when they are burned after they have been killed.

Wasp Form (Ex)
As a free action they can revert to their wasp form, which gives them an extremely insectoid appearance. Stats don’t change. They do gain a stinger but they do not use it on humans.


Keen Scent (Ex)
Demon spawn “elves” can notice creatures by scent in a 60-foot radius and detect blood in the air at ranges of up to 100 feet.

Killing Frenzy (Ex)
A demon spawn “elf” that detects blood in the air enters a frenzied state the following round, along with all other demon spawn “elf” within a 100-foot radius. Frenzied specimens bite until they or their opponents are dead. A frenzied “elf” gains a +2 bonus to damage and -2 AC for 1 minute. The “elf” cannot end the killing frenzy voluntarily.

Skills
Demon Spawn «Elves» have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting.

[h=2]Rosine, the “Elf” Queen[/h]Size/Type: Large* Fey
Hit Dice: 7d6+14 (45 hp)
Initiative: +10
Speed: 20 ft. (4 squares), fly 120 ft. (good)
Armor Class: 19 (-1 size, +6 Dex, +4 natural), touch 15, flat-footed 13
Base Attack/Grapple: +5/+13
Attack: Proboscis +8 melee (1d6+6) or poison dust
Full Attack: Proboscis +8 melee (1d6+6) or poison dust
Space/Reach: 10 ft./10 ft.
Special Attacks: Poison Wing Dust, Cocooning, Moth Form
Special Qualities: Darkvision 60 Ft., immunity to all mind-affecting effects, True Form,
Keen Scent
Saves: Fort +7, Ref +10, Will +3
Abilities: Str 19, Dex 22, Con 15, Int 9, Wis 12, Cha 16
Skills: Jump +8, Listen +6, Spot +10
Feats: Dodge, Improved Initiative, Lightning Reflexes
Environment: Temperate forests
Organization: Unique
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: 8-10 HD (Large); 11-21 HD (Huge)
Level Adjustment: --

In her preferred form, Rosine is a green-blue "elf" demon of comparable height to her original, human self with insect-like eyes, two antennae and wings that grow from the sides of her head and enable her fast flight. When she introduces herself to Jill she takes a slightly different, more human appearance in which her face no longer appears like that of an insect and lacks antennae; this is most likely however merely a disguise as she immediately reverted to her base form when Guts ambushed and sliced off part of her wings.

In her true Apostle form, she takes the form of a giant moth with several protrusions from below where her humanoid form appears, along with several legs reminiscent to that of an insect, and two antennae as well as a stinger for attacks in combination with her blinding speed.

*Her size is Large due to her wingspan. Her body is medium-sized.

True Form
Due to the depths of her corruption, her base form is that of the green-blue "elf" and does not possess a human form anymore. She can also make her face very human, like she was, and become very elvish and faery-like (see last images).

Moth Form
Her appearance changes dramatically, see gallery below, but her stats change only as following. She is still Large, just on the limit of being huge (16 feet long and weighing 1 ton). She is faster when flying, 240 ft.
She is supposed to grow stronger in general while in this form, but it takes months, which the PCs will most likely not allow.

Poison Wing Dust (Su)
Once every 1d4 rounds as a full-round action, Rosine can flutter her wings and force the dust that clings to them to effect a single medium-sized target within 30ft. This dust has the following effects; weakening senses (-2d4 on all perception related rolls for 1 day), causing vomiting (1d4+1 rounds, nauseated) and hallucinations (shaken for 1 day). A DC 20 Will save negates all effects. The save DC is Constitution-based.
This dust is rendered ineffective, blow away or consumed, if she is fighting close to flames.

Cocooning (Ex)
She is able to create insect-like demonic elves as minions by weaving children into sticky cocoons. She has about 100 of them hidden in the forest. She uses her poison dust to any she cannot convince otherwise.

Skills
Rosine has a +4 racial bonus on Spot checks. *She also has a +4 racial bonus on Survival checks to orient herself.
 
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Alternate versions;

[h=4]Demon Spawn, “Elves”, Apostle-Spawn[/h]"Elf" Form
Size/Type: Fine, Fey
Hit Dice: 1d6-3 (2 hp)
Initiative: +5 (dex)
Speed: 10 ft. (2 squares), fly 40 ft. (good)
Armor Class: 25 (+8 size, +2 natural, +5 Dex), 23 touch, 20 flat-footed, +1 Dodge
Base Attack/Grapple: +0/-19
Attack: Bite +5 (1d2/19-20)
Full Attack: Bite +5 (1d2/19-20)
Space/Reach: ½ ft./0 ft.
Special Attacks: Killing frenzy
Special Qualities: Alternate form, keen scent, low-light vision, glow
Saves: Fort -3, Ref +7, Will +1
Abilities: Str 5, Dex 20, Con 5, Int 9, Wis 9, Cha 9
Skills: Search+6, Spot+6, Listen+8, Hide+34, Move Silently+13 (+18 in forest)
Feats: Dodge
Environment: Temperate Forests
Organization: Solitary, swarm (20-50), or nest (110-200)
Challenge Rating: 1
Treasure: None
Alignment: Neutral evil
Advancement: -
Level Adjustment: -

Alternate Form (Su) Demon spawn "elves" can assume the form of a faerie or a fiendish wasp. Their base form is that of "elves."
Faerie form; +5 charisma
Fiendish Wasp form; -4 charisma, +1 natural AC, bite damage receives a +1 bonus

Killing frenzy (Ex)

A demon spawn “elf” that detects blood in the air can enter a frenzied state the following round, along with all other "elves" within a 100-foot radius. Frenzied specimens bite until they or their opponents are dead. A frenzied “elf” gains a +2 bonus to damage and -2 AC for 1 minute. The “elf” can end the killing frenzy voluntarily.

Keen scent (Ex)

Demon spawn “elves” can notice creatures by scent in a 60-foot radius and detect blood in the air at ranges of up to 100 feet.

Low-light vision; 60 feet.

Glow (Su)

Demon spawn "elves" can glow like a candle, dimly illuminates a 5-foot radius, appearing like a large firefly of sorts. If they venture into an area of magical darkness, this ability does not function. When this ability is active, the effectiveness of their low-light vision is assured.


Rosine, Queen of the “Elves” of the Misty Valley, Apostle
"Elf" Form
Size/Type: Medium, Fey
Hit Dice: 7d6+7 (28 hp)
Initiative: +9 (dex, improved initiative)
Speed: 20 ft. (4 squares), fly 120 ft. (good)
Armor Class: 17 (+0 size, +2 natural, +5 Dex), 17 touch, 12 flat-footed, +1 Dodge
Base Attack/Grapple: +3/+4
Attack: Proboscis +4 (2d4+1/19-20) or Poison Wing Dust
Full Attack: Proboscis +4 (2d4+1/19-20) or Poison Wing Dust
Space/Reach: 5 ft./5 ft.
Special Attacks: Killing frenzy, Poison Wing Dust
Special Qualities: Alternate form, Cocoon, keen scent, low-light vision, glow
Saves: Fort +1, Ref +12, Will +5
Abilities: Str 13, Dex 20, Con 13, Int 11, Wis 11, Cha 11
Skills: Search+13, Spot+16, Listen+16, Hide+27, Move Silently+22 (+27 in forest)
Feats: Dodge, Improved Initiative, Lightning Reflexes
Environment: Temperate Forests
Organization: Unique, with swarm or nest of demon spawn "elves"
Challenge Rating: 3
Treasure: None
Alignment: Neutral evil
Advancement: -
Level Adjustment: -

Alternate Form (Su) Rosine can assume the form of a faerie or an apostle. Her base form is that of an "elf."
Faerie form; +5 charisma
Apostle form; Large-sized (16 feet, 1 ton, -1 AC and attack, +4 Grapple, -4 Hide, Space/Reach: 10 ft./10 ft.), fly 240 ft. (good), Str 20, Con 20, -5 charisma

Killing frenzy (Ex)

If Rosine detects blood in the air she can enter a frenzied state the following round, along with all other "elves" within a 100-foot radius. Frenzied specimens bite until they or their opponents are dead. A frenzied Rosine gains a +2 bonus to damage and -2 AC for 1 minute. She can end the killing frenzy voluntarily.

Keen scent (Ex)

Rosine can notice creatures by scent in a 80-foot radius and detect blood in the air at ranges of up to 120 feet.

Low-light vision; 60 feet.

Glow (Su)

Rosine can glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet). If she ventures into an area of magical darkness, this ability does not function. When this ability is active, the effectiveness of her low-light vision is assured.

Poison Wing Dust (Ex)
Once every 1d4 rounds as a full-round action, Rosine can flutter her wings and force the dust that clings to them to effect a single medium-sized target within 30ft. This dust has the following effects; weakening senses (-2d4 on all perception related rolls for 1 day), causing vomiting (1d4+1 rounds, nauseated) and hallucinations (shaken for 1 day). A DC 20 Will save negates all effects. The save DC is Constitution-based. This dust is rendered ineffective, blown away or consumed, if she is fighting close to flames or powerfu winds.

Cocoon (Ex)

Once per round as a standard action, and no more than twelve times per day, Rosine can cocoon a grappled or immobile foe by shooting sticky webbing from her body. The webs cover as much of the victim as possible, including the top of the victim’s head, its eyes, and its nose. The webs remain attached to a tree of Rosine's choosing. A cocooned victim is anchored to the tree and cannot move. The cocooned creature can, if conscious, as a standard action, break free with a successful DC 20 Strength check or DC 16 Escape Artist check. The webbing has 8 hit points. Once a victim is cocooned, it will become a demon spawn "elf" within 2d4 days. This can only be used on children.
 

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