FighterofGlory
First Post
I am making a Ravenloft adventure based on the Elves of the Misty Valley from Berserk Manga (see Berserk 110, Page 8 / Berserk Manga up to 133 for the events simulated in the adventure). It is supposedly going to be a 2-4 level adventure.
I want to ask for some help in stating the demon spawn elves and Rosine. I have messed them up, skills and i don't even know what else. It's a mess!
[h=2]Demon Spawn, “Elves”[/h]
Demon spawn «elves» can leap great distances. They have white skin, light blue wings and hair, with some green stripes thrown in, and usually wear nothing at all. They have antennae and an extra pair of insectoid arms that protrude from the back. A demon spawn «elf» stands 3 inches tall and weighs about 100 grams. Demon spawn «elves» speak Common. Some also speak an extra language, usually regional.
They look like big fireflies when flying fast and when en masse they appear like a swarm of orbs of light. They seem extremely playful, like actual “faeries”. They sometimes appear elf or faerie-like when they are close to the cedar that is their lair.
They also fight mock-battles, in which they kill each-other (causing them to revert to their children forms as they are dead). There they wield parts of insects as arms.
Combat
Demon spawn «elves» are fierce by sprite standards, attacking opponents fearlessly. They act like piranha’s devouring humans and beasts with mania. They sometimes kidnap children in order to make them demon spawn.
True Form
Demon spawn “elves” revert to their human form, children, when they are burned after they have been killed.
Wasp Form (Ex)
As a free action they can revert to their wasp form, which gives them an extremely insectoid appearance. Stats don’t change. They do gain a stinger but they do not use it on humans.
Keen Scent (Ex)
Demon spawn “elves” can notice creatures by scent in a 60-foot radius and detect blood in the air at ranges of up to 100 feet.
Killing Frenzy (Ex)
A demon spawn “elf” that detects blood in the air enters a frenzied state the following round, along with all other demon spawn “elf” within a 100-foot radius. Frenzied specimens bite until they or their opponents are dead. A frenzied “elf” gains a +2 bonus to damage and -2 AC for 1 minute. The “elf” cannot end the killing frenzy voluntarily.
Skills
Demon Spawn «Elves» have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting.
[h=2]Rosine, the “Elf” Queen[/h]Size/Type: Large* Fey
Hit Dice: 7d6+14 (45 hp)
Initiative: +10
Speed: 20 ft. (4 squares), fly 120 ft. (good)
Armor Class: 19 (-1 size, +6 Dex, +4 natural), touch 15, flat-footed 13
Base Attack/Grapple: +5/+13
Attack: Proboscis +8 melee (1d6+6) or poison dust
Full Attack: Proboscis +8 melee (1d6+6) or poison dust
Space/Reach: 10 ft./10 ft.
Special Attacks: Poison Wing Dust, Cocooning, Moth Form
Special Qualities: Darkvision 60 Ft., immunity to all mind-affecting effects, True Form,
Keen Scent
Saves: Fort +7, Ref +10, Will +3
Abilities: Str 19, Dex 22, Con 15, Int 9, Wis 12, Cha 16
Skills: Jump +8, Listen +6, Spot +10
Feats: Dodge, Improved Initiative, Lightning Reflexes
Environment: Temperate forests
Organization: Unique
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: 8-10 HD (Large); 11-21 HD (Huge)
Level Adjustment: --
In her preferred form, Rosine is a green-blue "elf" demon of comparable height to her original, human self with insect-like eyes, two antennae and wings that grow from the sides of her head and enable her fast flight. When she introduces herself to Jill she takes a slightly different, more human appearance in which her face no longer appears like that of an insect and lacks antennae; this is most likely however merely a disguise as she immediately reverted to her base form when Guts ambushed and sliced off part of her wings.
In her true Apostle form, she takes the form of a giant moth with several protrusions from below where her humanoid form appears, along with several legs reminiscent to that of an insect, and two antennae as well as a stinger for attacks in combination with her blinding speed.
*Her size is Large due to her wingspan. Her body is medium-sized.
True Form
Due to the depths of her corruption, her base form is that of the green-blue "elf" and does not possess a human form anymore. She can also make her face very human, like she was, and become very elvish and faery-like (see last images).
Moth Form
Her appearance changes dramatically, see gallery below, but her stats change only as following. She is still Large, just on the limit of being huge (16 feet long and weighing 1 ton). She is faster when flying, 240 ft.
She is supposed to grow stronger in general while in this form, but it takes months, which the PCs will most likely not allow.
Poison Wing Dust (Su)
Once every 1d4 rounds as a full-round action, Rosine can flutter her wings and force the dust that clings to them to effect a single medium-sized target within 30ft. This dust has the following effects; weakening senses (-2d4 on all perception related rolls for 1 day), causing vomiting (1d4+1 rounds, nauseated) and hallucinations (shaken for 1 day). A DC 20 Will save negates all effects. The save DC is Constitution-based.
This dust is rendered ineffective, blow away or consumed, if she is fighting close to flames.
Cocooning (Ex)
She is able to create insect-like demonic elves as minions by weaving children into sticky cocoons. She has about 100 of them hidden in the forest. She uses her poison dust to any she cannot convince otherwise.
Skills
Rosine has a +4 racial bonus on Spot checks. *She also has a +4 racial bonus on Survival checks to orient herself.
I want to ask for some help in stating the demon spawn elves and Rosine. I have messed them up, skills and i don't even know what else. It's a mess!

[h=2]Demon Spawn, “Elves”[/h]
| Size/Type: | Fine Fey |
| Hit Dice: | ½ d6+1 (2 hp) |
| Initiative: | +4 |
| Speed: | 20 ft. (4 squares), fly 40 ft. (good) |
| Armor Class: | 22 (+6 size, +4 Dex, +2 natural), touch 20, flat-footed 20 |
| Base Attack/Grapple: | +0/-19 |
| Attack: | Bite +10 melee (1d3/19-20) |
| Full Attack: | Bite +10 melee (1d3/19-20) |
| Space/Reach: | ½ ft./0 ft. |
| Special Attacks: | Killing Frenzy, Wasp Form |
| Special Qualities: | immunity to all mind-affecting effects, darkvision 60 ft., keen scent, True Form |
| Saves: | Fort +1, Ref +6, Will +3 |
| Abilities: | Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14 |
| Skills: | Escape Artist +8, Hide +26, Jump +3, Listen +3, Move Silently +14*, Search +5, Spot +6 |
| Feats: | DodgeB, Stealthy, Weapon FinesseB |
| Environment: | Temperate forests |
| Organization: | Gang (2-4), band (6-11), or tribe (20-80) |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral evil |
| Advancement: | 1-3 HD (Tiny) |
| Level Adjustment: | +3 |
They look like big fireflies when flying fast and when en masse they appear like a swarm of orbs of light. They seem extremely playful, like actual “faeries”. They sometimes appear elf or faerie-like when they are close to the cedar that is their lair.
They also fight mock-battles, in which they kill each-other (causing them to revert to their children forms as they are dead). There they wield parts of insects as arms.
Combat
Demon spawn «elves» are fierce by sprite standards, attacking opponents fearlessly. They act like piranha’s devouring humans and beasts with mania. They sometimes kidnap children in order to make them demon spawn.
True Form
Demon spawn “elves” revert to their human form, children, when they are burned after they have been killed.
Wasp Form (Ex)
As a free action they can revert to their wasp form, which gives them an extremely insectoid appearance. Stats don’t change. They do gain a stinger but they do not use it on humans.
Keen Scent (Ex)
Demon spawn “elves” can notice creatures by scent in a 60-foot radius and detect blood in the air at ranges of up to 100 feet.
Killing Frenzy (Ex)
A demon spawn “elf” that detects blood in the air enters a frenzied state the following round, along with all other demon spawn “elf” within a 100-foot radius. Frenzied specimens bite until they or their opponents are dead. A frenzied “elf” gains a +2 bonus to damage and -2 AC for 1 minute. The “elf” cannot end the killing frenzy voluntarily.
Skills
Demon Spawn «Elves» have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting.
[h=2]Rosine, the “Elf” Queen[/h]Size/Type: Large* Fey
Hit Dice: 7d6+14 (45 hp)
Initiative: +10
Speed: 20 ft. (4 squares), fly 120 ft. (good)
Armor Class: 19 (-1 size, +6 Dex, +4 natural), touch 15, flat-footed 13
Base Attack/Grapple: +5/+13
Attack: Proboscis +8 melee (1d6+6) or poison dust
Full Attack: Proboscis +8 melee (1d6+6) or poison dust
Space/Reach: 10 ft./10 ft.
Special Attacks: Poison Wing Dust, Cocooning, Moth Form
Special Qualities: Darkvision 60 Ft., immunity to all mind-affecting effects, True Form,
Keen Scent
Saves: Fort +7, Ref +10, Will +3
Abilities: Str 19, Dex 22, Con 15, Int 9, Wis 12, Cha 16
Skills: Jump +8, Listen +6, Spot +10
Feats: Dodge, Improved Initiative, Lightning Reflexes
Environment: Temperate forests
Organization: Unique
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: 8-10 HD (Large); 11-21 HD (Huge)
Level Adjustment: --
In her preferred form, Rosine is a green-blue "elf" demon of comparable height to her original, human self with insect-like eyes, two antennae and wings that grow from the sides of her head and enable her fast flight. When she introduces herself to Jill she takes a slightly different, more human appearance in which her face no longer appears like that of an insect and lacks antennae; this is most likely however merely a disguise as she immediately reverted to her base form when Guts ambushed and sliced off part of her wings.
In her true Apostle form, she takes the form of a giant moth with several protrusions from below where her humanoid form appears, along with several legs reminiscent to that of an insect, and two antennae as well as a stinger for attacks in combination with her blinding speed.
*Her size is Large due to her wingspan. Her body is medium-sized.
True Form
Due to the depths of her corruption, her base form is that of the green-blue "elf" and does not possess a human form anymore. She can also make her face very human, like she was, and become very elvish and faery-like (see last images).
Moth Form
Her appearance changes dramatically, see gallery below, but her stats change only as following. She is still Large, just on the limit of being huge (16 feet long and weighing 1 ton). She is faster when flying, 240 ft.
She is supposed to grow stronger in general while in this form, but it takes months, which the PCs will most likely not allow.
Poison Wing Dust (Su)
Once every 1d4 rounds as a full-round action, Rosine can flutter her wings and force the dust that clings to them to effect a single medium-sized target within 30ft. This dust has the following effects; weakening senses (-2d4 on all perception related rolls for 1 day), causing vomiting (1d4+1 rounds, nauseated) and hallucinations (shaken for 1 day). A DC 20 Will save negates all effects. The save DC is Constitution-based.
This dust is rendered ineffective, blow away or consumed, if she is fighting close to flames.
Cocooning (Ex)
She is able to create insect-like demonic elves as minions by weaving children into sticky cocoons. She has about 100 of them hidden in the forest. She uses her poison dust to any she cannot convince otherwise.
Skills
Rosine has a +4 racial bonus on Spot checks. *She also has a +4 racial bonus on Survival checks to orient herself.
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