Berserkers


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Lizard said:
Does "encounter" here mean he does this once PER encounter, or that it lasts for the DURATION of the encounter? The latter makes more sense.

Also -- given the idea that feats are 'built into' monsters, how do we figure out what happens if the barbarian loses his axe and has to grab a sword? It guess we can reverse engineer BAB (/12 level) +str bonus, and assume the difference is a 'built in' pseudo feat. Lessee, it's level 3, so that's a +1 BAB, Str is +4, so total attack bonus should be +5, his actual bonus is +6, which would be the equivalent of WF(Greataxe). Unless his BAB is +2 -- where does the rounding occur? -- which makes the handaxe make sense, unless he also has WF with THAT, which is not impossible.

Breakdown of attack bonus is:

Greataxe +4(STR) +2(Proficiency)
Handaxe +2(DEX) +2(Proficiency)

The Strength/Dexterity bonus already has the 1/2 level added in so you don't need to add it again.

If he picked up a sword, you could either just use the same attack bonus or recalculate. If you recalculate, you would have to decide if he is proficient with it (probably yes), then add the +1 accuracy that most swords seem to have. That would give you either +5 or +7 attack.
 

Aust Diamondew said:
More likey the crit damage is derived as follows:
12 (max damage on d12) plus 4 strength/level plus 1d12 because its great axe and they are extra dangerous on crits.

But thats just my guess.
Yeah, I'm stuck on 3E mentality. I forgot crits are max damage. That means it's 1d12+4(maxed out to 16)+1d12. Still pretty awesome.
 

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