Beserk adaption? ravenloft?

Moon-Lancer

First Post
Does anyone know of Berserk style campaign setting or one that could be adapted easily? I was thinking ravenloft, with the dark powers being the god hand. . Now not so interested in it being a campaign setting of berserk but one that gives the same gritty feel as the graphic novel does.

Its hard to explain exactly what berserk is, but Its a undead and demon heavy low magic setting (but thiers still potent magic possessed by a few) its a very odd outlook as it the main character is a doomed sort of guy who seems to be fighting god himself but god as it turns out is a demon and his best friend (kindof) and god as we know him does not exist but it has a few moments of possible hope none the less.

I was thinking of highly recommending tomb of battle for the players, as they are going to need it it ;)
 
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The problem with a Berserk style of play is that it doesn't fit the standard D&D rules.

I'd recommend any of the following:

1. Black Company

2. Conan

3. Grim Tales

4. Thieves World.

These settings/systems already incorporate a low-magic feel and have specific rules for various things that happen in such a setting.

What are you trying to do with the campaign?

Are the players going to be similiar to Guts or are they going to be more like wandering bands of mercenaires like the Band of the Hawk during their prime?
 

I was thinking that the party would start out like the hawk, with a few npcs in the group, but towards the end it would be like the party is currently in the manga (with serpico and the gang). Possibly an annoying character that helps out every now and then.

I really like the feel and flow of berserk but i wouldn't want to copy it, but i would want to give the players the same feeling I had when i read it.

I think what I liked most about it, was how it started off almost historical (albeit very dark) and then slowly became twisted and demonic beyond all compare.

The only reason I see d&d not being able to do this, is Magic Items and magic users

if someone wants to play a magic user I would surly let them, but I would have npc casters be a tad rare. True magic wouldn't be common knowledge (although fear of magic would be common). As the caster gets stronger through leveling, I would have people become more and more afraid of the caster (and in turn more violent)

So i think i know how to Handel magic users,

but i don't want to shaft them on gold and magic items, so i have thought, Would VOP work? (the chart that is) if i take away the armor bonus and make a few different versions for different archetypes like fighters and casters, in turn they would receive little gold or magic items (but not a complete absence)?

My favorite part in this manga I think was the band of the hawks and the iron chain knights and the tower of retribution. I really want to give the players a group of badguys that they can really hate, but at the same time, they might meet npcs that even though they hate them, they are really admirable.

So could this work as long as the players know ahead of time?

I will check out that list and see how easily adaptable it is the d&ds rule set. I really dont want to learn a new game system (nor do i think i player would)
 
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Moon-Lancer said:
I was thinking that the party would start out like the hawk, with a few npcs in the group, but towards the end it would be like the party is currently in the manga (with serpico and the gang). Possibly an annoying character that helps out every now and then.

I really like the feel and flow of berserk but i wouldn't want to copy it, but i would want to give the players the same feeling I had when i read it.

I think what I liked most about it, was how it started off almost historical (albeit very dark) and then slowly became twisted and demonic beyond all compare.

The only reason I see d&d not being able to do this, is Magic Items and magic users/
IN terms of character concept and creation, if you're going for a Berserk feel, you're going with the wrong system via D&D. The witch Guts meets latter on is more like a druid/shaman/spiritualist. Most of the 'boom' magic is extremely rare and usually comes about due to items.

Moon-Lancer said:
if someone wants to play a magic user I would surly let them, but I would have npc casters be a tad rare. True magic wouldn't be common knowledge (although fear of magic would be common). As the caster gets stronger through leveling, I would have people become more and more afraid of the caster (and in turn more violent)

So i think i know how to Handel magic users,

If allowing them, and Warlocks, Sorcerers, etc..., on the latter, you might want to start hinting darkly at the start of the campaign that their power is a legacy t hat must be paid for in blood (the Brand) when they acquire X amount of power or that as they grow in power, they'll attract attention of the wrong sort and either have new patrons or be dead. Kinda like how MERP did things with Spellcasters in I think the third age. Every time you cast a spell, there was a % chance that some thing noticed it and went to investigate. Midnight is another good system to handle that type of problem. High magic use is quickly noticed.

Moon-Lancer said:
but i don't want to shaft them on gold and magic items, so i have thought, Would VOP work? (the chart that is) if i take away the armor bonus and make a few different versions for different archetypes like fighters and casters, in turn they would receive little gold or magic items (but not a complete absence)?

If using straight D&D, use defense bonus from Unearthed Arcana along with Reserve Points. Use something like Legacy Items, Weapons of Legacy, from either Unearthed Arcana or Weapons of Legacy. This allows the users to gain more powers with a few items as they rise in level as opposed to having items that have to be upped in enchantments time and again via gold and XP.

In terms of feel, as long as you're not throwing a buncha supernatural mosnters at the players at all times, it shouldn't be too bad as monst of the time the non-magic weapons will be able to kill the 'lesser' foes so to speak. In addition, once the 'event' happens so to speak, the players might have to hunt down cold iron and silver.

Moon-Lancer said:
My favorite part in this manga I think was the band of the hawks and the iron chain knights and the tower of retribution. I really want to give the players a group of badguys that they can really hate, but at the same time, they might meet npcs that even though they hate them, they are really admirable.

IN terms of the Iron Chain Knights, they weren't introduced till latter and then they were quickly dispatched. For similiar 'evil'/good doers (at least in their own eyes), check out the Manga Priest.


Moon-Lancer said:
So could this work as long as the players know ahead of time?

I will check out that list and see how easily adaptable it is the d&ds rule set. I really dont want to learn a new game system (nor do i think i player would)

Black Company and Thieves World are d20 games with adaptations. Conan is an OGL game that's in essence a lower powered D&D game. Midnight is similiar. Iron Heroes might be a good match in making the players powerful without magic items but it's also a little more complicated than standard D&D in some ways due to the combat tokens and new combat options players have available to them.
 

Here I was thinking Berserk, the old arcade game. If you substituted zombies for robots coming at you from every angle, that'd make a pretty natural Ravenloft game.
 

Whizbang Dustyboots said:
Here I was thinking Berserk, the old arcade game. If you substituted zombies for robots coming at you from every angle, that'd make a pretty natural Ravenloft game.

I loved this game and have penned an unofficial Risus supplement based on it (with Otto and all). It's kicking around here someplace. I'll have to dig it up and email it to you ;)
 

Whizbang Dustyboots said:
Here I was thinking Berserk, the old arcade game. If you substituted zombies for robots coming at you from every angle, that'd make a pretty natural Ravenloft game.
"Come back and fight like a zombie." No, it doesn't have quite the same ring to it...
 


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