Besides the 3 core books, which sourcebooks/rules are you using in your campaign?


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Wow. That's a lotta books.
Hmmm...

Manual of the Planes
Oriental Adventures
Deities and Demigods
Monsters of Faerun
Forgotten Realms Campaign Setting
Lords of Darkness
Magic of Faerun
Sword and Fist
Defenders of the Faith
Tome and Blood
Song and Silence
Masters of the Wild
Ravenloft Campaign Setting
Creature Collection I & II
Relics and Rituals
Seafarer's Handbook
Books of Eldritch Might I & II
Wild Spellcraft

Oh, and a few other non-D20 system stuff, mostly for inspiration:
The Exalted (White Wolf's fantasy setting)
Arcanum (the PC game)
Diablo II (Not the WotC conversion)
Ruin Exporers (excellent Anime)

Anyways, I think I'll stop hijacking the thread and let you guys get back to it.
 

big fights/big loot

One of the groups I DM for like the big fights with the big monsters with the big pay off. So, I often toss in some high-end critters from the Diablo II d20 books, with the appropriate loot.

Actually, I use those Diablo II critters with my other, more "civilized" group as well, from time to time. Some of them fit in well with various villians.

Other than that I use the S&S source books a good deal. I've stopped my rampant purchases of d20 source books once I started freelancing. I've become a good deal more picky on what I spend my $15-$20 on.

-Reddist
 

Mostly core but:

Psi Handbook several times and I will be increasing its role soon.
Manual of the planes twice.

Once in a blue moon I'll steal an idea from another book but no major uses. I actually feel guilty buying most of my stuff and never using it.

Ahh yes I almost forgot. I've used Gurps Rome/Greece/Egypt extensivly in a realistic real world campaign I've been doing. Great stuff even if I don't use the gurps rules.
 
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You'd better be using R&R Darky. :) *is teasing*

I'd use more adventures...but I rarely get a chance to run with anything. Though I have to admit, with GR and Mongoose, there's plenty of portability going on.
 

Aside from the Core Books I'musing all FR and all Rokugan books. With Way of the Samurai and Way of the Ninja out now, it's giving me all types of ideas for the game.
 


My list? Rather shorter than some...

WotC:
Psionics Handbook
Tome and Blood
Manual of the Planes

Malhavoc Press:
Book of Eldritch Might I
If Thoughts Could Kill
 

1. The Kingdoms of Kalamar Campaign Sourcebook - Obviously need for my KoK campaign(s)...

2. The Kingdoms of Kalamar Player's Guide - Not needed per sé, but an awesome addition nonetheless...

3. The Psionics Handbook - Though it has yet to see use by anyone but myself...

4. The Splatbooks - I don't really care for them, other than for the feats...

5. Manual of the Planes - I've not had to use it yet, but it's good to have, just in case, right?

6. The Stronghold Builder's Guidebook - A very nice addition, if not for the pricing and neat ideas.
 

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