Best 1st level adventure out there

I'm gonna cast my vote for Whispering Woodwind as well. There was another freebie from WotC that I enjoyed, but it's apparently been removed from their site for some reason.
 

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A little shameless self-promotion I can deal with (heck, even a good deal more than a little), but surely there are limits to good taste...?

Edit: Trying to remain as tactful as possible.
 
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Lost City of Barakus is a limited print run, because they missed GenCon IIRC. Three of Alliance's warehouses are out and it's out at Blackhawk. Grab it while you can - ran it for another 5 hours today - very solid stuff.
 

Red Baron said:
A little shameless self-promotion I can deal with (heck, even a good deal more than a little), but surely there are limits to good taste...?

Edit: Trying to remain as tactful as possible.

It's not you... It's me... ;)
 

3e: My players loved 'Of Sound Mind'. That one should go into the adventure hall of fame. Root of All Evil (Kalamar) has a nice feel to it as well.

3.5e: I can also give a thumbs up to Lost City of Barakus (which I'm a player in right now and having fun), and Hamlet of Thumble which is very well written and fun.

Previous Editions: Treasure Hunt, Cult of the Reptile God, and Under Illefarn.
 
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mattcolville said:
And the opportunity for the PCs to end up with hundreds of thousands of gp. Absurdly lame.

At first level? That could actually lead to all sorts of interesting plot points - first level characters might have trouble holding on to that much loot...
 

I'm gonna cast my vote for Whispering Woodwind as well. There was another freebie from WotC that I enjoyed, but it's apparently been removed from their site for some reason.

If it was a Cliffhangers adventure, they are still there, they are "hidden" somehow in the content menus, a section called "retired features" or something. I've gotten back there several times, but I can never remember how to get there again. :eek:

And ditto the "interesting plot point" comment.
Flashing around gold--even such small amounts as they might be able to carry away on their backs or present mounts, will attract attention, and attempting to move ALL of it, or hire lots of horses/donkeys/mules would attract attention, and besides, what guard wouldn't filch a little for himself out of more wealth than he's ever seen? Or even backstab the party and make off with lots of loot?

And besides, someone owned that gold once. And people have a thing for inheritances!
 
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Once more I have to raise the banner and wawe my support for the exellent Sunless Citadel adventure.

Another exellent newbie adventure - that I´m surprised that no one mentioned yet - is Gorgoldand Gauntlet wich has a very nice mix of traps, riddles and fighting.
I think it was published in a Dragon annual mag?

Asmo
 

d4 said:
interesting. :)

Sunless Citadel was my first time DMing 3e and we had great fun. i even overpowered some of the combats (gave a few more class levels to some NPCs, switched out all the bugbears for ogres, and i made the "Dragon Priest" a real one: a half-dragon elf cleric/fighter) and never had any problems with my group (also half-newbie, half-experienced). didn't need to fudge and we didn't get anywhere near a TPK.

the time i played through Citadel was with 3 PCs, and we didn't have any problems either.

when i played through Crucible, we had at least one fatality that i can remember, and there were at least three or four times that we came within the DM's fudging of a TPK. that group was 3/4 very experienced players (been roleplaying at least 15 years) and 1/4 newbies.

I think the two adventures work differently. Sunless Citadel's encounters are generally easier, but don't allow as much in the way of tactics as Crucible of Freya, which is a wilderness adventure... You can easily think up very innovative tactics against your opponents, whereas a dungeon is pretty much "charge and kill them". This means running CoF may lead to a wider set of results - from getting horribly slaughtered to pulling it off without any major accidents. It is certainly less "engineered".
 

Herremann the Wise said:
I started a similar thread a while ago for the same reason and got many good responses. The one suggestion that I followed was Death in Freeport. Personally, I can recommend this over the Sunless Citadel which while good is not as good as the Green Ronin Product. Death in Freeport is really well supported and does not suffer in terms of 3.0 or 3.5 - although you can look at changing some things.

FYI, we are preparing Death in Freeport Revised for release over the next couple of weeks. It's been out of print for over two years now, so we've 3.5 updated it and will be releasing it as a PDF soon. Terror and Madness will follow and we'll likely do a combined and expanded print version next year.

Another 1st level adventure for Freeport recently appeared in Dungeon Magazine (issue #107). It's called Dead Man's Quest and it was written by Graeme Davis. You can play it as a prequel to the Freeport Trilogy or as a stand alone intro to the setting.
 
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