pallandrome said:True strike. It's ALWAYS useful. Personally, I like casting true strike on myself and lobbing great-swords at the baddies.
Archade said:Really?? Our group almost never uses true strike, unless it's of the quickened variety.
My overall choice would be color spray.brehobit said:We tend to play a lot of lower-level games. I was wondering what people felt were the very best 1st level spells for 1st level casters intent on harming the baddies.
Also, as I recall, it has a full-round casting time...Archade said:You mean Hail of Stone - and I believe it's better than magic missile. It's got a 5-foot burst, so you can catch more than one target, it does 1d4 per level of the caster (to a maxmimum of 5d4), so it scales up nicely until you can cast fireball or the like, and it doesn't require a hit roll or allow spell resistance. The downside is the expensive material component (chips of jade or something like that). I think it's also printed in the Spell Compendium.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.