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<blockquote data-quote="PapersAndPaychecks" data-source="post: 3404661" data-attributes="member: 28854"><p><strong>Option 1</strong></p><p></p><p>Your starting point is a combination of L1: Secret of Bone Hill and U1: Sinister Secret of Saltmarsh. Replace "Saltmarsh" with Restenford from L1, put the Haunted House from U1 on top of the hill nearby, so you get a fully-designed and populated starting town, wilderness and selection of ruins/dungeons complete with high-level clerics nearby who'll raise dead for a fair price.</p><p></p><p>Then run:</p><p></p><p>First session, Haunted House from U1;</p><p>Second session, Giant Rat tunnels from L1;</p><p>Third session, Sea Ghost from U1.</p><p></p><p>You can carry on to U2 if you want, but U2 and U3 aren't as good imo. Better to finish L1 either go on to L2 or (my personal fave) place UK2 and UK3 in the mountains north of Saltmarsh, continuing thence to UK4, then WG4 and S4 further up into the same mountains. After this your party should be ready to start thinking about GDQ.</p><p></p><p><strong>Option 2</strong></p><p></p><p>Combine B2 and B1, putting the dungeon from B1 in the "Cave of the Unknown" in B2, which should be sufficient for your adventurers to proceed directly onto UK 2-3 and continue as above.</p><p></p><p><strong>Option 3</strong></p><p></p><p>Start with T1-4, which should take the characters directly to level 7-ish, then go straight onto S4.</p><p></p><p><strong>Option 4</strong></p><p></p><p>(For use if some of your players are grognards who've completed the above modules before): Pop over to Dragonsfoot and download Goblin's Tooth or the Melford series to get your players started. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 3404661, member: 28854"] [b]Option 1[/b] Your starting point is a combination of L1: Secret of Bone Hill and U1: Sinister Secret of Saltmarsh. Replace "Saltmarsh" with Restenford from L1, put the Haunted House from U1 on top of the hill nearby, so you get a fully-designed and populated starting town, wilderness and selection of ruins/dungeons complete with high-level clerics nearby who'll raise dead for a fair price. Then run: First session, Haunted House from U1; Second session, Giant Rat tunnels from L1; Third session, Sea Ghost from U1. You can carry on to U2 if you want, but U2 and U3 aren't as good imo. Better to finish L1 either go on to L2 or (my personal fave) place UK2 and UK3 in the mountains north of Saltmarsh, continuing thence to UK4, then WG4 and S4 further up into the same mountains. After this your party should be ready to start thinking about GDQ. [b]Option 2[/b] Combine B2 and B1, putting the dungeon from B1 in the "Cave of the Unknown" in B2, which should be sufficient for your adventurers to proceed directly onto UK 2-3 and continue as above. [b]Option 3[/b] Start with T1-4, which should take the characters directly to level 7-ish, then go straight onto S4. [b]Option 4[/b] (For use if some of your players are grognards who've completed the above modules before): Pop over to Dragonsfoot and download Goblin's Tooth or the Melford series to get your players started. ;) [/QUOTE]
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