The last two issues of Dungeon have been great. I'm running The Mad God's Key from issue 114 - it's great. Jason Bulmahn did a fine job in creating a good story and providing a lot of interesting venues for adventure. We're about half-way through, and I think I may have inadvertantly started a Greyhawk campaign. Luckily, issue 115 has Raiders of Black Ice, a low-level adventure by Wolfgang Baur that looks like a good follow-up.
I think Dungeon is perhaps the most overlooked resource out there for DMs.
(Disclaimer - I work with Paizo as a freelancer, but I never come out say X is good unless I really mean it. I literally just wrapped up the first session of The Mad God's Key, and my group is really looking forward to finishing it.)