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Best 5e Adventures for Kids v Adults
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<blockquote data-quote="Eltab" data-source="post: 8018830" data-attributes="member: 6803337"><p>There are parts of <em>Hoard of the Dragon Queen</em> that are kid-friendly. Sneaking around outside the Hatchery, and the flying ice castle come to mind. They might like saving the townsfolk in Chapter One or might not. Some of the "On the Road" scenes are good seeds for "tell me a campfire story". If the kids like secrets, play up the telescope on top of the swamp castle. Other parts are not fun or the goal is pushed just out of your reach or are just a slog to get someplace else.</p><p></p><p>Re: Tomb of Annihilation</p><p>Probably drop the Death Curse for the kids. They might like exploring the jungle (show an Indiana Jones movie and/or Jurassic Park for atmosphere) but the Tomb itself is a Death Trap. Maybe the kid group could locate the Tomb and call for the adults' group to go in? The kids might like to 'play' with King of Feathers outside. As a different campaign, they could do <em>Pirates of the <s>Carribean</s> Chult Coast</em>. The abandoned(?) dwarven citadel can be a "We're rich!" climax to the campaign, especially if moved near the pirate cove. The dragon turtle will 'smell it out' if they bring back lots of loot and want a share.</p></blockquote><p></p>
[QUOTE="Eltab, post: 8018830, member: 6803337"] There are parts of [I]Hoard of the Dragon Queen[/I] that are kid-friendly. Sneaking around outside the Hatchery, and the flying ice castle come to mind. They might like saving the townsfolk in Chapter One or might not. Some of the "On the Road" scenes are good seeds for "tell me a campfire story". If the kids like secrets, play up the telescope on top of the swamp castle. Other parts are not fun or the goal is pushed just out of your reach or are just a slog to get someplace else. Re: Tomb of Annihilation Probably drop the Death Curse for the kids. They might like exploring the jungle (show an Indiana Jones movie and/or Jurassic Park for atmosphere) but the Tomb itself is a Death Trap. Maybe the kid group could locate the Tomb and call for the adults' group to go in? The kids might like to 'play' with King of Feathers outside. As a different campaign, they could do [I]Pirates of the [s]Carribean[/s] Chult Coast[/I]. The abandoned(?) dwarven citadel can be a "We're rich!" climax to the campaign, especially if moved near the pirate cove. The dragon turtle will 'smell it out' if they bring back lots of loot and want a share. [/QUOTE]
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