CTSparky said:thank you all.
I took Teleport and replaced knock with Resist Energy.
Mark CMG said:Probably for the best. I think this thread was at odds with itself, in that you wanted advice initially with the idea that you were a blaster but in actual gameplay needed to be much more.
CTSparky said:remember I have to be as much of a generalist as I can.
CTSparky said:You also have to realize that I'm the ONLY Arcane caster in the group. Right now my spell list looks like this:
1st
Charm person, Mage Armor, Magic Missile, Shield, Sleep (Which I will replace)
2nd
Knock (I used it once in the game and I still like it), Protection from arrows, Scorching Ray, Melf's Acid Arrow
3rd
Dispel Magic, Haste, Lightning Bolt, Fireball
4th
Greater Invisibility, Wall of Fire
5th
????
What other spells am I missing? Is there anything i overlooked?
Also I never wanted to min/max, so here are my feats:
Scribe Scroll, Craft Wand, Improved Counterspell (Which I never used), Summon Familiar
Pbartender said:Concerning feats...
I've found that, if the DM allows them, the Sudden metamagic feats from the Complete books are great for blast-'em-up Sorcerers. My Sorcerer's got Sudden Widen, Sudden Maximize and Sudden Empower. Those feats have saved the day more than once.
Quartz said:Bloody hell, I've just written here that I've never seend the Widen Spell feat taken, and you've got it. Would you care to comment in the thread to which I've linked?