D&D 5E Best AC in game (without using any armor)?

This is a build for going places. Most creatures will find it really hard to stop an unhittable character that can also teleport (misty step, blink, dimension door, teleport, etherealness, PLANE SHIFT).
OK. And you're burning spells to avoid being hit and go places. What do you achieve when you have got where you want to go?
You can also annoy big strong dudes by poking them with your dagger while they can't lay a hand on you.
So they ignore your little dagger pokes until the rest of your party is dead and they can focus on you properly.
Or they just do something that doesn't involve AC, like the opposed Str(Athletics) check for shoving you around or knocking you prone.
 

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So they ignore your little dagger pokes until the rest of your party is dead and they can focus on you properly.
Or they just do something that doesn't involve AC, like the opposed Str(Athletics) check for shoving you around or knocking you prone.

With this build you have the advantage of mobility. No need to stay for long in a dangerous place. And if you need to stay a while, you have an AC fit to block all physical attacks.

It is not a build to kick asses, but to make fun of asses and greatly trouble the DM. You know, role playing stuff.
 

It is not a build to kick asses, but to make fun of asses and greatly trouble the DM. You know, role playing stuff.

Right. Because greatly troubling your GM is really the whole point of playing an RPG. If your GM isn't forced to deal with PC build shenanigans every single session, you've clearly done something wrong as a player.
 

Right. Because greatly troubling your GM is really the whole point of playing an RPG. If your GM isn't forced to deal with PC build shenanigans every single session, you've clearly done something wrong as a player.

The DM is troubled not from any shenanigans but from an unhittable character that can teleport at will. Troubled in a good way.
 

Troubled in a good way.

I'm going to go out on a limb here and take a wild guess that you've never been a GM before. Because if you had, you wouldn't be quite so proud of yourself about "troubling" your GM by min-maxing some corner case set of rules---the result of which being your GM would inevitably be forced to deal with by playing the "Encounter Difficulty Arms Race" and "How to Destroy the PC Special Snowflake" games.

Show me a GM who actually likes playing those games, and I'll show you a dysfunctional gaming group that I'd have no interest in associating with.
 


You can't teleport at will. Those aren't reaction spells. Things happen in between your turns.

It was a figure of speech.

Innerdude, if a build is built around a story and a character...
and so are the rest members of the party...
and the campaign relies more on rp than hack and slash...
and the group (including the DM) are positive creative persons looking to have fun...
i don't see a problem.
 

I'm not commenting on your group specifically. I'm commenting on the general attitude that "troubling your GM" with rules min-maxing is "fun" and something that should be encouraged.

I personally don't find it fun in the least. If you and your GM happen to find it fun, more power to you and him.
 


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