im_robertb
First Post
Hi there folks,
The D&D bug is getting to me once again, and once again, it means I'll have to DM if I want a game. Something I've noticed with my games is that they're best when I'm running a premade adventure; when I'm improvising and building towards my overarching plotline, they get linear and fall apart towards the end. So, I'm looking for a premade adventure path for 4E.
I have many sets of dungeon tiles.
I have a dry-erase battlemat, 19 x 28 squares.
I track conditions with plastic tokens from Litko Aerosystems.
I'm aiming to have 5-6 players.
I'm aiming to play once per week, for 4 hours each session.
I don't like ending sessions mid-battle.
I might end up converting skill challenges to the Obsidian system.
I'm aware of the Scales of War AP, the published WotC adventures (beginning with Keep on the Shadowfell), and War of the Burning Sky. Of these or other options, what should I go with?
The D&D bug is getting to me once again, and once again, it means I'll have to DM if I want a game. Something I've noticed with my games is that they're best when I'm running a premade adventure; when I'm improvising and building towards my overarching plotline, they get linear and fall apart towards the end. So, I'm looking for a premade adventure path for 4E.
I have many sets of dungeon tiles.
I have a dry-erase battlemat, 19 x 28 squares.
I track conditions with plastic tokens from Litko Aerosystems.
I'm aiming to have 5-6 players.
I'm aiming to play once per week, for 4 hours each session.
I don't like ending sessions mid-battle.
I might end up converting skill challenges to the Obsidian system.
I'm aware of the Scales of War AP, the published WotC adventures (beginning with Keep on the Shadowfell), and War of the Burning Sky. Of these or other options, what should I go with?