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<blockquote data-quote="rounser" data-source="post: 2530912" data-attributes="member: 1106"><p>For P&P, the core Dark Sun module series (Freedom, Road to Urik, Arcadian Shadows(?) etc.). They conveyed an almost constant sense of desperation and struggle that is pretty rare in other D&D games. The monsters, races and culture were novel and alien, and the challenges ranged from just desert survival through to political intrigue.</p><p></p><p>Computer game-wise, Baldur's Gate II: Shadows of Amn. The lack of railroading combined with such a huge and deep campaign is something I haven't seen anything published or any DM in particular come close to with P&P.</p></blockquote><p></p>
[QUOTE="rounser, post: 2530912, member: 1106"] For P&P, the core Dark Sun module series (Freedom, Road to Urik, Arcadian Shadows(?) etc.). They conveyed an almost constant sense of desperation and struggle that is pretty rare in other D&D games. The monsters, races and culture were novel and alien, and the challenges ranged from just desert survival through to political intrigue. Computer game-wise, Baldur's Gate II: Shadows of Amn. The lack of railroading combined with such a huge and deep campaign is something I haven't seen anything published or any DM in particular come close to with P&P. [/QUOTE]
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