Buzzardo
First Post
I just got through reading the worst adventures of all time thread. Very interesting. The question I have is what makes a truly great adventure and why?
Invariably old classics like the Giants/Drow series will be brought up as a paragon of moduleness. I certainly don't disagree that they were great. But my question, is WHY? What elements of that and other modules make them great?
At the end of the day (allowing for the fact that it has been about 17 years since I played them) I don't know specifically why I like them. Maybe it is really a nostalgia thing. Back with D&D was fresh and new, the giants/drow series was so new and so different that it seemed special, and that feeling never wore off.
As a thought question, if the giants/drow series' had never been written before, and were released today... would they be lauded as the greatest of all time? Or would they even be noticed?
Also; Maure Castle (Dungeon Mag #112) just won an ennie for best adventure. I haven't read the whole thing yet, but what I have read so far shows me that it is just a really cool dungeon locale with a fairly formulaic and perfunctory back story. (keep in mind I havnent finished it yet) But I wonder if it is considered great because it was written by grandmasters Gygax and Kunz, and it is a bringing to life of a legendary locale played 30 years ago in Gygax's own campaign.
Thoughts?
Invariably old classics like the Giants/Drow series will be brought up as a paragon of moduleness. I certainly don't disagree that they were great. But my question, is WHY? What elements of that and other modules make them great?
At the end of the day (allowing for the fact that it has been about 17 years since I played them) I don't know specifically why I like them. Maybe it is really a nostalgia thing. Back with D&D was fresh and new, the giants/drow series was so new and so different that it seemed special, and that feeling never wore off.
As a thought question, if the giants/drow series' had never been written before, and were released today... would they be lauded as the greatest of all time? Or would they even be noticed?
Also; Maure Castle (Dungeon Mag #112) just won an ennie for best adventure. I haven't read the whole thing yet, but what I have read so far shows me that it is just a really cool dungeon locale with a fairly formulaic and perfunctory back story. (keep in mind I havnent finished it yet) But I wonder if it is considered great because it was written by grandmasters Gygax and Kunz, and it is a bringing to life of a legendary locale played 30 years ago in Gygax's own campaign.
Thoughts?