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<blockquote data-quote="rogueattorney" data-source="post: 2532302" data-attributes="member: 17551"><p>My top 10 ten as of today (ask me tomorrow and it'll be a little different):</p><p></p><p>B1 In Search of the Unknown</p><p>B2 Keep on the Borderlands</p><p>B4 The Lost City</p><p>D1-2 Descent into the Depths of the Earth</p><p>L1 Secret of Bone Hill</p><p>S1 Tomb of Horror</p><p>T1 Village of Hommlet</p><p>WG4 Forgotten Temple of Tharizdun</p><p>X1 Isle of Dread</p><p>X2 Castle Amber</p><p></p><p>What are the commonalities?</p><p>1. Prefunctory story. No real plot. It's a location for adventure. The DM and the players can figure out why the party's there and what they're doing.</p><p>2. Expandable. Begging to be expanded in some cases. What's over the next hill? Gets the creative juices flowing.</p><p>3. Short. 32 pages or less, densely packed with information, but quickly digested.</p><p>4. Replay value. As locations rather than plots, they never really go away. The pc's will go back to the Keep, back to Hommlet or Restenford, etc.</p><p>5. Generic. While ostensibly set in Greyhawk or the Kown World, all are easily shoved into whatever campaign setting needed.</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 2532302, member: 17551"] My top 10 ten as of today (ask me tomorrow and it'll be a little different): B1 In Search of the Unknown B2 Keep on the Borderlands B4 The Lost City D1-2 Descent into the Depths of the Earth L1 Secret of Bone Hill S1 Tomb of Horror T1 Village of Hommlet WG4 Forgotten Temple of Tharizdun X1 Isle of Dread X2 Castle Amber What are the commonalities? 1. Prefunctory story. No real plot. It's a location for adventure. The DM and the players can figure out why the party's there and what they're doing. 2. Expandable. Begging to be expanded in some cases. What's over the next hill? Gets the creative juices flowing. 3. Short. 32 pages or less, densely packed with information, but quickly digested. 4. Replay value. As locations rather than plots, they never really go away. The pc's will go back to the Keep, back to Hommlet or Restenford, etc. 5. Generic. While ostensibly set in Greyhawk or the Kown World, all are easily shoved into whatever campaign setting needed. R.A. [/QUOTE]
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