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Best and Worst Classes Lvl 1-10.
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<blockquote data-quote="mellored" data-source="post: 9534358" data-attributes="member: 6801209"><p>You only get 1 back on a short rest.</p><p>But yes, more short rests helps the fighter more than the paladin.</p><p></p><p>But it also helps the monk more than the fighter.</p><p></p><p></p><p>If you cast it directly on someone, they take 8d4, no save, and have to dash to get out (assuming 30' movement).</p><p></p><p>And that's before pushing.</p><p></p><p>Compared to a fireball with 8d6 with a save 4d6 on a save from a fireball. The same damage without slowing (also without concentration).</p><p></p><p></p><p>Second wind is also a bonus action. </p><p></p><p></p><p>The monk alread took an attack or 2. Don't need to be sticky if they already attacked.</p><p></p><p>Things are much closer than 2014.</p><p></p><p>paladin gets 5hp per level with LoH.</p><p>Fighter gets 4hp per level with second wind, assuming one short rest. So even with +1Con, that's even.</p><p></p><p>But Cure wounds scales even faster than either one.</p><p></p><p></p><p>Monks don't need Str.</p><p></p><p>And a paladin can also go Dex. Nick is really nice with paladin 11, though that is out of scope.</p><p></p><p>Everyone else is good at it too.</p></blockquote><p></p>
[QUOTE="mellored, post: 9534358, member: 6801209"] You only get 1 back on a short rest. But yes, more short rests helps the fighter more than the paladin. But it also helps the monk more than the fighter. If you cast it directly on someone, they take 8d4, no save, and have to dash to get out (assuming 30' movement). And that's before pushing. Compared to a fireball with 8d6 with a save 4d6 on a save from a fireball. The same damage without slowing (also without concentration). Second wind is also a bonus action. The monk alread took an attack or 2. Don't need to be sticky if they already attacked. Things are much closer than 2014. paladin gets 5hp per level with LoH. Fighter gets 4hp per level with second wind, assuming one short rest. So even with +1Con, that's even. But Cure wounds scales even faster than either one. Monks don't need Str. And a paladin can also go Dex. Nick is really nice with paladin 11, though that is out of scope. Everyone else is good at it too. [/QUOTE]
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