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Best and Worst Classes Lvl 1-10.
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<blockquote data-quote="mellored" data-source="post: 9534507" data-attributes="member: 6801209"><p>We where talking about spiked growth. So I'll stick with ranger for now.</p><p></p><p>2 spiked growths + 3 hunters marks will beat out action surge.</p><p>Which leaves 4* (2d8+3) = 48 healing from cure wounds.</p><p></p><p>Vs the 42 healing fighter has at level 5, 47 with the 16 Con.</p><p></p><p>Fighter has it as a bonus action instead of an action, but can't heal allies.</p><p></p><p>Ensnaring Stike works wonders on flying creatures.</p><p></p><p>Also Tridents.</p><p></p><p>Right. 4th use is at 10.</p><p></p><p>Ranger can also trade cure wounds for other effects too.</p><p>Plus they have expertise, and climb and swim.</p><p></p><p>It also boost Str, not Dex.</p><p>And is still less damage than hunters mark until level 10.</p><p></p><p>He did it for the ranger as well. They do the most damage at low levels.</p><p></p><p>But again. Things are a lot closer than before.</p></blockquote><p></p>
[QUOTE="mellored, post: 9534507, member: 6801209"] We where talking about spiked growth. So I'll stick with ranger for now. 2 spiked growths + 3 hunters marks will beat out action surge. Which leaves 4* (2d8+3) = 48 healing from cure wounds. Vs the 42 healing fighter has at level 5, 47 with the 16 Con. Fighter has it as a bonus action instead of an action, but can't heal allies. Ensnaring Stike works wonders on flying creatures. Also Tridents. Right. 4th use is at 10. Ranger can also trade cure wounds for other effects too. Plus they have expertise, and climb and swim. It also boost Str, not Dex. And is still less damage than hunters mark until level 10. He did it for the ranger as well. They do the most damage at low levels. But again. Things are a lot closer than before. [/QUOTE]
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