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Best (and worst) of 2006

Shade

Monster Junkie
It's that time of year. A time when everyone reflects on the past year and posts their best of/worst of lists. WotC's got theirs up. Now it's your turn. What D&D products did you feel deserved these honors?

Here are mine.

Best

1. Fiendish Codex 1: Hordes of the Abyss - Quite possibly the best 3x product to date, this truly is as close as possible to a "final word" on demons. James Jacobs, Erik Mona, and Ed Stark set the benchmark for uniting the various editions of the game, even asking for input on these very boards. Finally seeing the pre-tanar'ri in all their glory didn't disappoint: the obyriths are a significant addition to the game. The appendices listing all the layers and rulers is inspiring. With the page count they were given, the pages swell and burst with demonic goodness. Truly a case of the right authors matched with the right subject matter.

2. Dragon and Dungeon - The magazines just keep getting better and better, and continue to provide the best value for my gaming dollar. The Demonomicon series is probably the greatest ongoing feature in the history of the magazine, and James Jacobs continues to break new ground with the demon princes while remaining true to both their D&D and real-world origins. Kotchtchtie went from one of my least favorite archfiends to one of my favorites thanks to his treatment. The return of the Creature Catalog and the cohesion of Class Acts (and the inclusion of psionics!) were greatly appreciated. I was humbled to be allowed to update the Elemental Princes of Evil with my good pal BOZ, and I hope they didn't disappoint. Andrew Hou's artwork was jaw-droppingly good. The Adventure Paths in Dungeon continue to be the highlight of the magazine, and the recent addition of the Wandering Monster makes me an even happier subscriber. I renewed both with a big smile on my face.

3. Player's Handbook II - A watershed book for 3rd Edition, the designers finally dropped their gloves and made some feats that can really compete with those found in the core books. Dual-schooled spells are another nice innovation. The duskblade is quickly becoming one of the most popular class outside of the core rulebooks. The icing on the cake is the rules for retraining your characters. I didn't expect much out of this book, which amplified my enjoyment even more.

4. Fiendish Codex II: Tyrants of the Nine Hells - Another great book that takes every advantage of its page count, this one nearly does for devils what FC1 did for demons. The lack of development of the Ancient Baatorians and some of the nerfing of a few of the updated devils (i.e. amnizu) was a bit disappointing, but the book delivers in nearly every other area. Bonus points for labeling the lower-CR archdevils as "aspects".

5. Tome of Magic - This is another book that surprised me, as I was only marginally interested in it. The artwork is absolutely breathtaking, and I love the layout that is essentially three books in one. Vestiges are one of the coolest concepts new to 3e, many of the monsters are quite fascinating, and the new magic systems are innovative.

Honorable Mention: Complete Mage, Dungeon Tiles, Expedition to Castle Ravenloft, Dragons of Faerun, Complete Psionic, Dragon Magic.

Worst

1. Monster Manual IV - Although many people applauded the focus on making a monster book for those who don't have much time, it fell very short for those of us who wanted a true monster manual. The inclusion of classed monsters from the original Monster Manual was the greatest atrocity, but the massive amount of spawn of Tiamat was a close second. While the book contained some good ideas (simplifying some redundant text into the aligned strike and metal strike abilities, expanded ecology), and a few cool monsters (the balhannoth, concordant killer, avatars of Elemental Evil) it contained just as many duds (more spiders, another slight hobgoblin variant, yugoloths that barely resemble yugoloths, and so forth) as well as outright rules mistakes (the deathdrinker demon relies on quickened greater teleport for its tactics, yet greater teleport is beyond the maximum spell level allowed by the feat; the Lore DCs are based off CR, when the PHB and MMIV glossary state that it should be based off HD). The biggest disappointment of the book though, for me, is the opportunity cost. Due to the bloated presentation, and the inclusion of the other things listed above, we ended up with less monsters than the barely-thicker-than-a-copy-of-Dragon Monsters of Faerun. Plus, with numerous great monsters from past editions still awaiting conversion, and numerous quality creatures in the various issues of Dragon, Dungeon, and WotC's web site that could have been compilled and given shiny new artwork and flavor, the inclusion of more humdrum monsters was all the more disappointing.

2. Mysteries of the Moonsea - I prefer my regional sourcebooks and adventures as separate products. I hope future sourcebooks go back to the Silver Marches/Unapproachable East format, giving us oodles of lore and flavor. Leave the adventures to their own products, please.

3. Power of Faerun - Not a bad book, just not what I was expecting. As someone who runs an epic campaign and plays in another, I was starved for some more epic material. This was more geared towards behind-the-scenes plot devices, of which I'm already comfortable.


Overall, it was a good year for gaming. The fact that I could only find 3 things for my "worst of" list (and the third was simply just a case of not what I was expecting), leaves me pretty satisfied. :cool:
 
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Some will say it's overpowered, but I believe The Book of Nine Swords was really the best, followed by Tome of Magic. Completes, PH II, and other books which bring essentially more from the same don't impress me a lot nowadays.

Like Shade, I also prefer regional sourcebooks and adventures to be separated. As my Realms campaigns are all leaning towards Unapproachable East, though, the format starting with Mysteries of the Moonsea doesn't hurt me a lot. I already have everything I need if I happen to run a new Realms campaign.

Cheers,
 

Best from WOTC for 2006
Fiendish Codex I: Hordes of the Abyss. This is, imo, the best DND supplement published by WOTC for 3.X

Honorable Mention: Dragon Magic (even if I will probably never use ninety five percent or more of it)


Worst from WOTC of 2006*
MM IV

Honorable Mention: Races of the Dragon, Expedition to Castle Ravenloft ( I despise the changes. I despise Legacy Weapons)
(Note: I have heard really bad things about both Complete Psionic and Mysteries of the Moonsea that would place them on the honorable mention list for worst of 2006. However, as I don't look at Psionics material nor do I look at FR or Ebberon material, it would be unfair for me to actually list either of them as honorable mentions for worst WOTC product).

As for PHB2, Tome of Battle and Tome of Magic, I don't find them to be the best or worst.
PHB2: It had some good material, but it also contained plenty of content that did not impress me (including three of the new classes).
Tome of Battle: I didn't particularly care for it and will never make use of it.
Tome of Magic: Again, not great and not horrible.It didn't do anything for me.
 
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Of WotC stuff

Best
  • Fiendish Codex I - High marks on both playability and inspiration. Extra bonus points from me for Planar utility.
  • Complete Mage - Okay, I'm no fan of the warlock, but nonetheless, I found a lot in this book to like. Great tactical and reserve feat choices and they broadened the range of synergizng PrCs. Was also nice to see Wu Jen support.

Worst
  • Tome of Magic - This book is, in a word, heartbreaking. I trust a lot of the names behind this book, and the flavor is great, but I think they got too adventurous with it without adequate testing. The shadowcaster seems too weak, and the truenamer falls into the dual trap of uncomfortable balance and "one upping" or "taking over" existing mechanics.

Third Party

Best
  • Rappan Athuk Reloaded - Man, what a sweet package. The neo-classic megadungeon with all new levels, slick new maps, and a crisp updating to 3.5 gives a snazzy refresh to what has become my 3.5 source for quick forays, and tempts me to give it a go as a campaign...
  • Holy Warrior Handbook - One book I've been waiting for forever.
  • Increased availability of classic products in PDF - Not a product, but a trend. I was glad to see many oft-used products show up in PDF, making them more portable and easier to work with.

Worst
  • Publishers leaving the d20 fantasy scene - I know there are real economic reasons for this, but it's sad to see many fantastic d20 publishers I relied on to add freshness to the game depart for greener pastures.

Honestly, though, this year has been a light year for releases to me. Some that enthuse other seem to me like mixed bags to me (PHB II), but I've really been putting some of last year's to real good use (spell compendium).
 
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Red Hand of Doom (February 2006) ranks up there with the best of WotC this year, IMO.


Using the WotC list, sorted by date, this is what I get for this year's releases (excluding novels and minis) -


Fiendish Codex II: Tyrants of the Nine Hells Accessory Dungeons & Dragons Robin D. Laws and Robert J. Schwalb 12/2006

Fantastic Locations: The Frostfell Rift Accessory Dungeons & Dragons 12/2006

Shattered Gates of Slaughtergarde, The Adventure Dungeons & Dragons David Noonan 12/2006

Scourge of the Howling Horde Adventure Dungeons & Dragons Gwendolyn F.M. Kestrel 11/2006

Cityscape Accessory D&D Core Ari Marmell and C.A. Suleiman 11/2006

Dragonmarked Accessory Eberron Keith Baker, Michelle Lyons and C.A. Suleiman 11/2006

D&D Dungeon Tiles II: Arcane Corridors Accessory Dungeons & Dragons 11/2006

D&D Chess Set Accessory Dungeons & Dragons 10/2006

Special Edition Monster Manual Core Game Product Dungeons & Dragons Skip Williams, Jonathan Tweet, and Monte Cook 10/2006

Complete Mage Accessory D&D Core Ari Marmell and Skip Williams 10/2006

Expedition to Castle Ravenloft Adventure Dungeons & Dragons Bruce R. Cordell and James Wyatt 10/2006

D&D Basic Game Accessory Dungeons & Dragons 09/2006

Three-Dragon Ante Accessory Dungeons & Dragons Rob Heinsoo 09/2006

Dragon Magic Accessory Dungeons & Dragons Owen K.C. Stephens, Rodney Thompson 09/2006

Twilight Tomb, The Adventure Forgotten Realms Greg A. Vaughan 09/2006

Faiths of Eberron Accessory Eberron Jennifer Clarke Wilkes, Ari Marmell, C.A. Suleiman 09/2006

Tome of Battle: The Book of Nine Swords Accessory Dungeons & Dragons Richard Baker, Matt Sernett, Frank Brunner 08/2006

Dragons of Faerûn Accessory Forgotten Realms Eric L. Boyd, Eytan Bernstein, Evan Jamieson 08/2006

D&D Dungeon Tiles Accessory Dungeons & Dragons 08/2006

Monster Manual IV Accessory Dungeons & Dragons Gwendolyn F.M. Kestrel 07/2006

Secrets of Xen’drik Accessory Eberron Keith Baker, Jason Buhlman, Amber Scott 07/2006

Fantastic Locations: Dragondown Grotto Adventure Dungeons & Dragons 07/2006

Dungeons & Dragons Player’s Kit Accessory Dungeons & Dragons 06/2006

Fiendish Codex I: Hordes of the Abyss Accessory Dungeons & Dragons James Jacobs, Erik Mona, Ed Stark 06/2006

Mysteries of the Moonsea Accessory Forgotten Realms Thomas Reid, Sean Reynolds 06/2006

Player's Handbook II Accessory Dungeons & Dragons David Noonan 05/2006

Complete Psionic Accessory Dungeons & Dragons Bruce R. Cordell and Christopher Lindsay 04/2006

Fantastic Locations: Fields of Ruin Adventure Dungeons & Dragons Richard Pett 04/2006

Voyage of the Golden Dragon Adventure Eberron Nicolas Logue 04/2006

Tome of Magic: Pact, Shadow, and Truename Magic Accessory Dungeons & Dragons Matthew Sernett, Dave Noonan, Ari Marmell, Robert J. Schwalb 03/2006

Power of Faerûn Accessory Forgotten Realms Ed Greenwood and Eric L. Boyd 03/2006

Thirty Years of Adventure: A Celebration of Dungeons & Dragons Anthology Dungeons & Dragons 02/2006

Red Hand of Doom Adventure Dungeons & Dragons James Jacobs, Richard Baker 02/2006

Races of the Dragon Accessory Dungeons & Dragons Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes,Kolja Raven Liquette 01/2006

Player's Guide to Eberron Accessory Eberron James Wyatt, Keith Baker, Luke Johnson,Steven Stan! Brown 01/2006


Did I miss any of them? Should I remove the chess set? :)
 
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Dungeon Tiles: Just perfect. One of the best RPG products I've ever bought, best price/use relation ever!

PHB2/Complete Mage: Both take the well known crunch supplement to the next level. Dragon Magic propably fits in there as well, but I don't own it.

Ptolus: I'm not using the setting, but it's still such a beauifull product. Very salvagable. Need a hook? Open up the entrance for any one building/place/NPC, import to you homebrew and spin a new adventure around that.

Adventures!: Simply the fact that wotc has come out with a wealth of good and usefull adventures this year rocks.


I didn't buy any RPG product this year that I regretted. The biggest bleh was the downward slope of D&D mini paint jobs. Since Wardrumms every set had at least some bad paint duds for me, often even rares (Warweaver wtf).
 

Easily the #1 product of the year -- and one of the few that is inarguably in the top 10 D&D/D20 products of all time -- is Ptolus: City by the Spire.

Nothing else comes close. Certainly nothing from WotC, although they put out some strong products as well, including Tome of Magic, Complete Mage, Expedition to Castle Ravenloft and, of course, the Red Hand of Doom.
 

Hi,

Best
1. Ptolus -- great presentation, chock full of ideas and very readable.
2. Dungeon magazine -- the Savage Tide adventure path has got off to a great start. Will miss Dungeoncraft by Monte Cook.
3. Fiendish Codex I -- lots of cool planar info
4. Tome of Battle: Book of Nine Swords -- very original. Can't wait to try this out with my next PC.
5. Players Handbook II -- cool feats, duskblade, retraining.


Worst
Mysteries of the Moonsea -- it's pretty dull. There may be worse products but it's the worst one I bought and read.

Cheers


Richard
 

These are the products that stand out in my mind:

Ptolus
Tome of Battle: The Book of Nine Swords
Power of Faerun

Note that I'm much more of a fluff (as opposed to crunch) guy. There are obvious exceptions but on the whole I get more out of setting material than just another set of feats, spells and prestige classes.
 

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