Genocide: when bad things happen to good people.
We were hired by a subject nation to sink a viking tribute ship in Harn. We gate into the hold, notice the plague-ridden sailors nearby, and tap the hull in multiple places with a time-delayed rot spell. We tried to loot the ship, but the sailors above heard us and came down to investigate. We fought bravely, but our bad-ass NPC went down almost immediately and half the group fled through the gate. I hacked down the remaining defenders, scooped up my dying brother-in-arms, and ran for the rapidly-closing gate. Our elven mage, who could cast gate himself, jumped on my back as I leapt through. Unfortunately, the gate could only support two and the dying warrior was left behind.
Harn uses Godcalls. I have never seen a good Godcall yet. The last Godcall resulted in the destruction of a city and the devastation of the countryside when a party member decided to turn to the dark side. This Godcall was no different.
As the hull ruptured and the ship started sinking, the dying warrior called upon his Goddess to save him. She does so, and his unconscious body is recovered by the longships accompanying the tribute ship. Our companion was tortured and returned to us sans eyes and tongue, six months later. To add insult to injury, the viking king decided to punish us for our impudence and announced to his thanes that the subject nation who hired us had captured his tribute (worth an ungodly amount of gold) and hidden it away. He then announced that it's up for grabs, if anyone can find it.
Thousands of longships were launched against the subject nation in search of the "lost" tribute. There were vikings all over the countryside, doing what vikings do best. Did I mention that winter was coming? Starving, frustrated vikings are terrible guests.
And our party? Well, we gained skill and experience and were even able to regenerate our companion's lost body parts. But boy did we feel bad for destroying an entire people.
We were hired by a subject nation to sink a viking tribute ship in Harn. We gate into the hold, notice the plague-ridden sailors nearby, and tap the hull in multiple places with a time-delayed rot spell. We tried to loot the ship, but the sailors above heard us and came down to investigate. We fought bravely, but our bad-ass NPC went down almost immediately and half the group fled through the gate. I hacked down the remaining defenders, scooped up my dying brother-in-arms, and ran for the rapidly-closing gate. Our elven mage, who could cast gate himself, jumped on my back as I leapt through. Unfortunately, the gate could only support two and the dying warrior was left behind.
Harn uses Godcalls. I have never seen a good Godcall yet. The last Godcall resulted in the destruction of a city and the devastation of the countryside when a party member decided to turn to the dark side. This Godcall was no different.
As the hull ruptured and the ship started sinking, the dying warrior called upon his Goddess to save him. She does so, and his unconscious body is recovered by the longships accompanying the tribute ship. Our companion was tortured and returned to us sans eyes and tongue, six months later. To add insult to injury, the viking king decided to punish us for our impudence and announced to his thanes that the subject nation who hired us had captured his tribute (worth an ungodly amount of gold) and hidden it away. He then announced that it's up for grabs, if anyone can find it.
Thousands of longships were launched against the subject nation in search of the "lost" tribute. There were vikings all over the countryside, doing what vikings do best. Did I mention that winter was coming? Starving, frustrated vikings are terrible guests.
And our party? Well, we gained skill and experience and were even able to regenerate our companion's lost body parts. But boy did we feel bad for destroying an entire people.