Best Clerical spell level 1-3

Hypersmurf said:


According to the D&D FAQ, you can't do this. Commanding someone to freeze only stuns them and doesn't make them helpless.

-Hyp.

Hey, thanks Hypersmurf - that response looks familiar :)
 

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A good (broken in some contexts) DotF 3rd level spell is Spikes. Just get a weapon made completely out of wood. It adds your caster level to damage, makes your weapon +2, and doubles your crit. range. It also should work well with bronzewood, from A&EG.
 

command use...

My group's favorite is Command: surrender. Then they helpfully relieve the poor NPC of his weapons. And his shield. Not so great son spellcasters, but hey...
 


The best overall clerical spell from levels 1-3 is undoubtedly Dispel Magic. No two ways about it. A better question would be "What's the best Clerical spell (levels 1-3) when the cleric is Xth level?"

For example, at 3rd level the Shield Other spell is not a very viable option. However, at 13th level it's a great spell (especially if you have a wand of CLW or CMW in your hand) - "Go get 'em fighter!"
 

Personal Favroites

Sound Burst: forget the damage, stunning over an area rocks.

Thoqqula's also make Summon Monster III quite useful.
 

0th:
-Create Water
-Detect Magic
-Light
-Mending
-Purify Food and Drink

1st:
-Bless
-Command
-Divine Favor
-Doom
-Endure Elements
-Magic Weapon
-Obscuring Mist
-Shield of Faith*
-Wieldskill* (mof)

2nd:
-Bull's Strength
-Calm Emotions*
-Darkness
-Endurance
-Hold Person*
-Lesser Restoration
-Make Whole
-Remove Paralysis*
-Shatter*
-Shield Other
-Silence*
-Sound Burst*
-Major Resistance (ss)
-Curse of Ill Fortune (mof)
-Hand of Divinity (mof)

3rd:
-Animate Dead
-Bestow Curse*
-Daylight
-Deeper Darkness
-Dispel Magic*
-Glyph of Warding
-Invisibility Purge
-Magic Circle against XXX
-Magic Vestiment
-Meld Into Stone
-Protection from Elements
-Stone Shape*
-Summon Monster 3 (Thoqqua!!)*
-Briar Web (dotf)
-Lesser Telepathic Bond* (dotf)
-Spikes (dotf)
-Blindsight (mof, ss)
-Circle Dance (mof)*
-Mace of Odo (mof)*

personal favorites are marked with an *.

^_^


Edit/Additional: Oh yeah,and uh .. Unliving Weapon (3rd lvl) from BoVD, if you're evil. Gotta love Zombie Bombs.
 
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I think this list has really overlooked the value of Guidance. In my experience, other than detect Magic, it's the best 0-level spell.

It's only +1 but the bonus stacks with just about everything.

If the rogue is going to disable a trap, cast guidance on him--he's more likely to succeed.

If someone's been poisoned and you're using your heal skill to help them resist it, cast guidance on yourself and take 10. With a good wisdom bonus, healer's kit, and guidance, that's 16+your ranks.

If you're trying to remove someone's lycanthropy with Belladona or a Remove Curse, cast Guidance on them beforehand. Every additional chance to make the save helps.

Heck, if you know you're going into combat, and you don't have anything better do do while your companions are prepping, cast guidance on someone. The bonus can be applied to hit, to damage, or to an essential save. Heck, you could probably even argue for applying it to the roll on a Cure spell. It's not much but since it's a 0-level, there's very little opportunity cost. And it remains useful at all levels.
 

How could I forget?

Curse of the Brute- great spell.

As a debuff, one of the nastiest around. Given that it's a Fort save, you can really mess up bards and arcane casters with this, unless there is a huge disparity in their Int and Cha. Being able to smack a -20 penalty to an enemy wizard's Int is very powerful indeed (of course, this is unlikely ever to be able to fully happen unless their Charisma is also very high). Give them a +20 Con- they're hard to kill, but essentially useless.

As a buff spell, also incredibly good. Although it is restricted by the Int/Cha restrictions, buffing these with one of the 'normal' buff spells (Fox's Cunning and Eagle's Splendour) then slapping on CotB is usually very powerful. You can realistically get 8-10 points out of this technique.
 

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