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<blockquote data-quote="Gregory Kirk" data-source="post: 8165242" data-attributes="member: 6952626"><p>My crit build, which is working out pretty well so far (lvl 8):</p><p>Half-Orc fighter, Champion for the crits on 19& 20 at 3rd Level.</p><p>Great weapon Fighting style (re-roll 1's & 2's on your damage rolls)</p><p></p><p>Polearm master feat. This give you opportunity attacks any time an opponent enters or leaves your reach, and a bonus action attack for 1d4</p><p>Orcish Fury feat, once per rest you get to add an extra damage die to a successful attack. Since crits double your damage dice,this die also doubles for on crits.</p><p></p><p>You crit 10% of the time at LVL3 or higher. Once per short rest that crit hits for 5d10 +STR, (or 5d4 +STR for the butt stroke) "Regular crits hit for 3d10/3d4 +STR</p><p></p><p>To maximize your attacks, step to withing 10 ft, attack (2 main, one butt stroke) then step back 5ft, when the opponent enters your reach on their turn you get another attack at them. With 3-4 attacks per turn even without advantage you generate a lot of critical hits, one of which will do 5d10+STR.</p><p></p><p>If you have a second melee type(Fighter, barbarian, Forge Cleric even) working as a team can be devastating, as with the right movement and positioning you can force any opponet who wants to attack you to take an opportunity attack from both your fighting companion when they leave his/her reach, and from you when the enter it.</p></blockquote><p></p>
[QUOTE="Gregory Kirk, post: 8165242, member: 6952626"] My crit build, which is working out pretty well so far (lvl 8): Half-Orc fighter, Champion for the crits on 19& 20 at 3rd Level. Great weapon Fighting style (re-roll 1's & 2's on your damage rolls) Polearm master feat. This give you opportunity attacks any time an opponent enters or leaves your reach, and a bonus action attack for 1d4 Orcish Fury feat, once per rest you get to add an extra damage die to a successful attack. Since crits double your damage dice,this die also doubles for on crits. You crit 10% of the time at LVL3 or higher. Once per short rest that crit hits for 5d10 +STR, (or 5d4 +STR for the butt stroke) "Regular crits hit for 3d10/3d4 +STR To maximize your attacks, step to withing 10 ft, attack (2 main, one butt stroke) then step back 5ft, when the opponent enters your reach on their turn you get another attack at them. With 3-4 attacks per turn even without advantage you generate a lot of critical hits, one of which will do 5d10+STR. If you have a second melee type(Fighter, barbarian, Forge Cleric even) working as a team can be devastating, as with the right movement and positioning you can force any opponet who wants to attack you to take an opportunity attack from both your fighting companion when they leave his/her reach, and from you when the enter it. [/QUOTE]
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