5E Best Crit-Fisher Builds

Yunru

Visitor
What's your best crit-fishing build?

Yunru said:
Mine is a Half-Elf Barbarian 2/Champion 5/Rogue 13. Whom likes to reckless stab people in their weak points.
Pros:
+ Online by 6th level.
+ Has 3 attacks by 7th level. (Thank you dual wielding!)
+ Deals competitive damage to a Polearm Master build.
+ 27.1% chance of scoring a critical on any attack (by level 6 no less!).
+ 61.25...% chance of scoring a critical on your turn.
+ High accuracy even when not critting.

Cons:
- Somewhat MAD, requiring 13 Str, Dex and Con.
- Damage doesn't spike until 7th level.
- Uses Reckless Attack for advantage, so risks getting hit.
- Needs Duel Wielder to work with Reach.
- Doesn't get an ASI until 11th level (assuming you take Elven Accuracy ASAP).

The meat of the build is Reckless Attack, Elven Accuracy, and Improved Critical. The levels of Rogue are just because Sneak Attack is the best additional damage for criticals.

[sblock="DPR by Level"]
First up, this assumes you only Sneak Attack on a critical (which considering you have three attacks each with a 27.1% chance of critting...), or on your last attack for the turn (If you haven't critted before that).
Second, it doesn't assume you use Action Surge (which should be used to ready an action to attack to double tap that SA (crit or not, it's free)).
Level | DPR
1: 10.35
2: 10.6825
3: 13.6825
4: 13.6825
5: 14.33
6: 14.897
7: 22.3455
8: 27.98952829
9: 27.98952829
10: 33.63355658
11: 36.63355658
12: 42.27758487
13: 42.27758487
14: 47.92161315
15: 50.92161315
16: 56.56564144
17: 56.56564144
18: 62.20966973
19: 62.20966973
20: 67.85369802

A link to the maths
[/sblock]
 
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RulesJD

Visitor
What's your best crit-fishing build?

Mine is a Half-Elf Barbarian 2/Champion 5/Rogue 13. Whom likes to reckless stab people in their weak points.
Pros:
+ Online by 6th level.
+ Has 3 attacks by 7th level. (Thank you dual wielding!)
+ Deals competitive damage to a Polearm Master build.
+ 27.1% chance of scoring a critical on any attack.

Cons:
- Somewhat MAD, requiring 13 Str, Dex and Con.
- Damage doesn't spike until 7th level.
- Uses Reckless Attack for advantage, so risks getting hit.
- Needs Duel Wielder to work with Reach.
- Doesn't get an ASI until 11th level (assuming you take Elven Accuracy ASAP).

The meat of the build is Reckless Attack, Elven Accuracy, and Improved Critical. The levels of Rogue are just because Sneak Attack is the best additional damage for criticals.
What exactly is "Elven Accuracy"?

The two best races for a crit-fishing build is either a Greataxe wielding Half-orc (brutal critical) or a PAM + Quarterstaff wielding Halfling (can reroll the 1s from Reckless Attack for every greater chance of critting).
 

mellored

Explorer
Warlock 2/paladin 2/Barbarian2/champion 3/Rouge 11.

Reckless smites with short rest recharge. Dual wielding for 2 chances, and multi-beam range attack.

Fortunately to-hit doesn't matter for crit fishing.
 

Blue

Ravenous Bugblatter Beast of Traal
Elven accuracy requires you to be an elf.
If there were more things that triggered off a crit that would be fine, and I guess eventually the dice of sneak attack will climb up.

But a STR-based (reckless attack) Elf (no STR) with a finesse weapon (SA) that has a smaller damage die isn't the fastest growing way to exploit those crits. As a theoretical discussion we're just looking for the most crits, but I'd like to expand to where's the level cut-off where that is balanced vs. a half-orc barb/champion with a great axe in DPR? (I'm assuming that build wins at 20 and the half-orc at 1st, and there's a dividing line somewhere.)

Also of interest is besides SA and Divine Smite, what triggers on crits that we can add to take advantage of the high rate. With a 27.1% chance of crit per attack with an expanded crit range and advantage+elven accuracy, we should be expecting several per combat and want to make best use of it.

GWM, ignoring the +5/-10 part, can give another attack on a crit. But there are plenty of ways to get a bonus action attack so that's not a big deal. What other crit-triggers are out there? I wonder if any of the UA subclasses have things that trigger on crit.
 

Yunru

Visitor
Note you can be a Half-Elf and qualify, so you still get those juicy two +1's.

I haven't run the numbers, but a Champion Barbarian might be on par simply due to having larger dice (8d6 vs 4d12? 8d6?).
 
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zaratan

Visitor
Melee: hexblade 17/revised beast master 3
Elven accuracy
Constrictor snake for at will no action restrainned, curse bringer when you crit, hex curse for 19-20 crit and foresight obviously. You only get at will 19-20 crit at hexblade 14 which is a problem.

Ranged: archefey 5/champion 3/wu jen mystic 9/beast master 3
Moon bow when crit, concert pp in spellslots, darkness+devil's sight for 1pp and no concentration, reaction atrack again if miss for 2pp and your snake. Only be full on at lvl 14 too. You could go as sorcerer instead of mystic for spellslots and quick eldritch blast for more 4 attacks with bonus action. Shadow sorcerer for darkness+devil's sight for 1 SP is great.

Probably none of those are good options starting at lvl 1

Enviado de meu SM-G900MD usando Tapatalk
 

Yunru

Visitor
I have an update on my original design. By being a High Elf Half-Elf variant, you can pick up Booming Blade. This means two levels of Fighter can be swapped out for Rogue, upping the final damage immensely without penalty to lower levels.

Unfortunately it might mean rejigging the order of levels somewhat to put Elven Accuracy first. I'm thinking Barbarian 2/Rogue 4/Fighter 3/Rogue 15.

Edit 2: My numbers are telling me that going for Improved Critical first over Elven Accuracy is better for the chance to crit, but it's only by 4.7% and you don't get Sneak Attack so meh.

Edit 3: Also by switching to Booming Blade you're no longer Two-Weapon Fighting, so feel free to pick up a shield and the Duelling fighting style.
 
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faria

Visitor
Are we still positive that going Half-Elf for Elven Accuracy will out-damage going Half-Orc for the extra crit damage die? More accuracy vs more damage...
 

Yunru

Visitor
Are we still positive that going Half-Elf for Elven Accuracy will out-damage going Half-Orc for the extra crit damage die? More accuracy vs more damage...
Considering Elven Accuracy sends your crit chance from 19% to 27.1% while Half-Orc will only add an extra weapon die 19% of the time...

Half orc adds 0.19*[W], while Elven Accuracy adds 0.081*([W]+[Sneak Attack]).

Eurgh, maths.

0.19*[W]=0.081*([W]+[SA])
0.19W=0.081W+0.081SA
0.109W=0.081SA
So Half Orc is better when your sneak attack is lower than ~1.35× the weapon damage.

By die size, Half Orc is better until:
1d4: 1d6
1d6: 2d6
1d8: 2d6
1d10: 3d6
1d12: 3d6
2d6: 3d6
 
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Blue

Ravenous Bugblatter Beast of Traal
Considering Elven Accuracy sends your crit chance from 19% to 27.1% while Half-Orc will only add an extra weapon die 19% of the time...

Half orc adds 0.19*[W], while Elven Accuracy adds 0.081*([W]+[Sneak Attack]).

Eurgh, maths.

0.19*[W]=0.081*([W]+[SA])
0.19W=0.081W+0.081SA
0.109W=0.081SA
So Half Orc is better when your sneak attack is lower than ~1.35× the weapon damage.

By die size, Half Orc is better until:
1d4: 1d6
1d6: 2d6
1d8: 2d6
1d10: 3d6
1d12: 3d6
2d6: 3d6
I'm making the assumption you are talking only about your most recent build - if that's incorrect I'll reformulate.

I know you dropped Extra Attack, but are you still counting dual wielding?

With multiple attacks, the half-orc extra crit damage can apply to none, one or both of the attacks, adding damage to both, so it's slightly more important the the single-attack math you showed.

Of course, SA requires finesse weapons, so the half-orc has at most a d8 to add in, instead of the larger d12 of a greataxe, so it's probably a moot point. :)
 
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Yunru

Visitor
Ah yes. I was confused for a second because I forgot SA is 1/turn. Not sure how to model it as I was getting some really weird results (Sneak Attack has to match 15 damage what?).

EDIT: No, the build doesn't dual wield because TWF doesn't work with Booming Blade.
 

Corran21

Visitor
Crit-fishing with a melee build...

1) I think the most important thing is to have a reliable source of getting advantage. The best one imo is reckless attack (spells might not work or counterspelled/dispelled, familiars/mounts can die, abilities that recharge on rests or expend resources might not always be available). The downside with reckless attack is that it makes you more vulnerable, so having additional ways to gain advantage is still important. Yet, reckless attack (hence barbarian 2), is still a top priority imo.

2) After you make sure that having advantage is taken care of, the next thing to do is to find a way to spike your damage when scoring a crit. Sneak attack is a very good way to go about this, as it does not rely on resources (though it requires commiting to a LOT of rogue levels). I think there is a better way to go about this, though. I would do this, via a combination of extra attack (to make the most of the increased crit range and crit damage), GWM (grants bonus action attacks on crits/ or kills, and pairs exceptionaly with triple advantage), and smites (either paladin ones, or warlock ones granted through an invocation -warlock smites are better, and hexblade is also good as it can expand your crit range with some restrictions in place, but the paladin offers some goodies too). Perhaps sneak attack can end up on top after the end of a very long adventuring way, but if you build carefully and plan for a good spell slot progression, then extra attack and smites will have more impact, and a better nova potential (assuming you dont do an awful job handling resources).

3) You have to increase your crit range. This can be done either by going with champion, or with hexblade's curse.

4) Have some defense against effects that poison you, frighten you, restrain you, etc. As if something imposes disadvantage on you, its game over.

----------------------------------------------

So, all that said, I end up with 2 builds in mind:

Build 1
Halfelf, Barbarian 2/ Hexblade 3/ Bard (Valor) 15
Stats: STR 16, DEX 14, CON 14, INT 8, WIS 12, CHA 14
Feats: Elven accuracy, GWM, plus one more (sentinel, mounted combatant, lucky, str bump, blade mastery, are all some good choices)
Ways to get advantage: Reckless attack (main), faerie fire (secondary)
Spell slots: 4, 3+2, 3, 3, 2, 1, 1, 1 (used with warlock smites or with AoA)
Extra attack from valor bard 6
Increased crit range from hexblade's curse, with restrictions on its applicability.
Main drawback: Due to the split in the classes taken, it will take some time for this build to come online ( and I am not even sure on what the level progression should be). Secondly, this build does not have very good saves, so it's vulnerable against effects that impose disadvantage on us.


Build 2
Race: Halfelf
Character level: 14
Class: Barbarian 2/ Paladin (vengeance) 6/ Bard (Lore) 6
Stats: STR 16, DEX 14, CON 14, INT 8, WIS 9, CHA 16 (or sth like that)
Feats: Elven accuracy, GWM
How to get advantage: Reckless attack, vow of enmity, faerie fire
Maxed slots till 4th level for smitting on crits.
Any higher level spell slots to be used with AoA (grabbed through additional magical secrets) when raging. (Take care so that the spell slots of 5th level or higher to match the number of rages you have per day, so that you can always have AoA on when raging).
Find steed and AoA make for a very strong mount.
Aura of protection for boosting your saves to guard against effects that impose disadvantage (resilient wisdom is a good feat to be picked with your next ASI).
At rounds when you didnt crit or kill something, you can use your bonus action with bardic inspiration. And you can use cutting words with your reaction too. All that even when raging.
If against one strong opponent, you can forgoe reckless attack in favor of VoE. That will probably save you some pain.
The only thing really missing is an improved crit range. We could take 3 levels in champion with our remaining levels, so that we take care of everything missing. But grabbing another or two barbarian levels for a path and an additional rage per day, and perhaps even for another ASI is a good idea too. So is grabbing more bard levels for more and higher level spell slots for better use of AoA (+rage), and for extra spells (for when you are not raging -remember, you have VoE too, so when not using reckless attack you might as well save no your rage and rely on VoE and spells-, or for out of combat use), even for magical secrets at bard 10. Lots of options.
I think I would go with barbarian (wold or totem, depending on group comp) 4/ paladin 6 (vengeance)/ bard 10 (lore), and do without the increased crit range from champion (though that really hurts crit fishing but balances out the build more nicely overall imo). If really focused on crit fishing, I would probably go with barbarian 3 (wolf/totem)/ paladin 6 (vengeance)/ champion 3/ bard 8 (lore).
 
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N810

Visitor
Champion 3/Berserker 17
Half-Ork (more crit dice)
Frenzy (for 3rd attack)
Action surge (for extra turn)
Reckless attack (advantage)
Brutal Critical (more crit dice)
Improved critical (crit on 19 & 20)
Great Ax for all them D12's
Luck (for re-rolls)
 

Blue

Ravenous Bugblatter Beast of Traal
Champion 3/Berserker 17
Half-Ork (more crit dice)
Frenzy (for 3rd attack)
Action surge (for extra turn)
Reckless attack (advantage)
Brutal Critical (more crit dice)
Improved critical (crit on 19 & 20)
Great Ax for all them D12's
Luck (for re-rolls)
Okay, so this seems to be the pinnacle of _weapon_ damage (even if others have more total damage), with 6d12 happening 19% of the attacks. Which makes me curious.

The Great Weapon Fighting style would increase it from average 39 weapon damage (6.5 per die) to average 44 weapon damage (7.33 per die), which happening 19% of the time means it adds a hair more then 1 damage per attack.

Wow, in that extreme case it finally pulls close to but still behind Dueling fighting style (+2 * 65% hit).

*sigh*
 

Yunru

Visitor
Okay, so this seems to be the pinnacle of _weapon_ damage (even if others have more total damage), with 6d12 happening 19% of the attacks.
Are you sure?
The same build but with Elven Accuracy swaps 1d12 for 8.1% more crits (5d12 happening 27.1% of the attacks).

Half-Orc: 1.14d12
Half-Elf: 1.355d12
 

ZakathBC

Visitor
I am looking to do a crit style build starting at level 12 replacing my freshly dead character and ending at level 15 probably. I can't decide on half orc champion 12 barb 3 or vice versa. I start with a +2 greataxe and gruumsh's blessing which gives expanded crit range and an extra weapon die on crit. Either way I will have 18-20 crit range and 3d12 extra damage on greataxe crits. We tend to have fewer fights but harder in a day 2-4. Any suggestion to which is better or just smoother?
 

Yunru

Visitor
Depending on how you DM rules it. If the Champion's Improved Critical doesn't stack with your axe, stay well away.
 

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