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5E Best Crit-Fisher Builds


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Yunru

First Post
Champion 3 then. It's sad, but that's all the Champion has to offer you for a long time.

Champion 3 gets you a 20% chance to Crit. Pair that with Barbarian 2 for Reckless attack and you've got a 36% chance of scoring a critical.
Since you've a few, high intensity fights, I suggest sticking with the Barbarian (probably Bear Totem, as you'll be Reckless Attacking a lot) as it has the highest melee survivability. It also happens to be the most crit-centric, which dovetails nicely.

If you're allowed UA Racial Feats, consider going Half-Elf instead (#Half-Elf Superiority :p), as you trade in 1d12 on a crit for 12.8% more chance to crit with Elven Accuracy (for a whopping 48.8% chance per attack​).


To do some maths:
Half-Orc Champion 3/Barbarian 9: 4d12 extra damage on a crit, which occurs 36% of the time. Averaging 1.44d12 extra damage.
Half-Elf Champion 3/Barbarian 9: 3d12 extra damage on a crit, which occurs 48.8% of the time. Averaging 1.464d12 extra damage.


The latter is also better if you're using Great Weapon Master, as a higher chance to crit means a higher chance to cleave.
 
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ZakathBC

First Post
Like Half Elves needed to be any better than they already were! Alas I am not able to take the UA feats, although other UA like the Barbarian paths are on the table. Truth be told, I hadn't considered going non Frenzy barb if continuing along the barbarian path. Bear totem barbarians certainly are the most durable of the lot, although I don't know how they compare to the Revised Subclass UA Barbarian when it comes to mitigating damage.

That 3rd standard attack from champion looked pretty juicy as it would enable the bonus attack from GWM very frequently at the cost of only 1d12 per crit. I'll be honest I am not very good at math so I trust you. I thought 18-20 gave me 15% chance to crit then advantage makes that less than 30 but close for reasons I don't fully understand haha.

Would champion 12 barb 3 not be kinda a mix of the best of both worlds since we are ending the campaign at 15? The extra damage from the extra attack but I could still nab the improved resistance rage from bear path. Obviously the amount of play at 15 would be fairly small, but I would have that increased survivability for the climactic finale of the campaign.
 

Yunru

First Post
Ah, my bad. I thought you meant the Axe let you crit on an 18-20.

If elven accuracy is out then Half-Orc it is. The main reason I recommended more Barbarian is because rages keep you healthy, so more rages is good.

It's a trade between offense and defense. More Fighter gives you more offense, but at the risk of going down (you grant advantage with Reckless Attack), while more Barbarian gives you more defense (and some offense), but no third attack.
 
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N810

First Post
Nope you really only need more attacks during boss,
you could just take Sentinel instead of PAM for roughly equal all day damage.
 


Blue

Ravenous Bugblatter Beast of Traal
Nope you really only need more attacks during boss,
you could just take Sentinel instead of PAM for roughly equal all day damage.

That may be true at your table, in which case go for it. It's not true at every table that there's only one big fight per day where you need it.

Easy example: was playing Against the Giants, and when we were going after the various strongholds it is encounter after encounter of giants whom all have gobs of HPs and fairly serious attacks. You need to bring your A game to each and every scene.
 

Colder

First Post
Thoughts on adding Orcish Fury to half-orc barbarian build for a little extra spike damage? +2d12 on a crit once per rest could be nice, especially if you're sitting on an odd ability score to begin with.
 


NumYummy94

First Post
What's your best crit-fishing build?


Elven Accuracy only works with attacks that use DEX, INT, WIS, and CHA. Reckless Attack only works with attacks that use STR. And the whole build starts to fall apart without BOTH of those.

I say just go Half-Orc Fighter 4 or 5/ Barbarian 3 or 4/ then Fighter the rest of the way.
 



Gavin O.

First Post
You could run a Half-elf Hexblade up to level 9, so you can cast Elemental weapon out of a level 5 spell slot for an extra 2d4 damage on all of your weapon attacks (+5 on average, doubled to +10 on crits) Darkness+Devil's Sight+Elven accuracy allows you to roll 3 d20s to hit, Hexblade's curse lets you crit on a 19. From there I'd probably MC Paladin for Divine Smite. You could also run a Tiefling, swap out Elven Accuracy for Flames of Phlegethos (use fire elemental weapon). Rerolling the first 1 on a d4 is +0.5 damage.
 

Blue

Ravenous Bugblatter Beast of Traal
Elven Accuracy only works with attacks that use DEX, INT, WIS, and CHA. Reckless Attack only works with attacks that use STR. And the whole build starts to fall apart without BOTH of those.

I say just go Half-Orc Fighter 4 or 5/ Barbarian 3 or 4/ then Fighter the rest of the way.

Check the date - Yunru wrote that back with the original, UA version of Elven accuracy that doesn't have that limitation. The UA was even linked a few posts in.

So yes, today there is a limitation but back when this was written it worked just fine.
 

Blue

Ravenous Bugblatter Beast of Traal
You could run a Half-elf Hexblade up to level 9, so you can cast Elemental weapon out of a level 5 spell slot for an extra 2d4 damage on all of your weapon attacks (+5 on average, doubled to +10 on crits) Darkness+Devil's Sight+Elven accuracy allows you to roll 3 d20s to hit, Hexblade's curse lets you crit on a 19. From there I'd probably MC Paladin for Divine Smite. You could also run a Tiefling, swap out Elven Accuracy for Flames of Phlegethos (use fire elemental weapon). Rerolling the first 1 on a d4 is +0.5 damage.

I like that a lot.

Paladin Divine Smite + their additional spell slots works better than the Elidritch Smite invocation which only allows warlock slots to power it. But with curse only working on one foe per short rest, I wonder if Champion 3 for all crits on 19-20 isn't a better way to go first, and then swing back to paladin.

Note that if you also pick up Blade Pact you can extend two handed weapons for a larger crit die. And then GWM can give you a bonus action attack with it on crit for extra fun.

I've tried going a DEX paladin route, with Oath of Vengeance plus eventually the Mounted Combat feat for regular advantage. Divine Smite on crits is the biggest reliable non-weapon dice I can find to add. (Rogue SA you have the question if you hit but not crit, if you want to apply SA to deliver it, or roll again and hope you don't miss.) But finesse limits my weapon damage die to max d8.

I think your Hexblade version works better.
 

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