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Best d20 or OGL 3rd party games?


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Mutants and Masterminds (Green Ronin)
True20 (Green Ronin)
Swashbuckling Adventures (AEG)
BESM d20 (GOO)

I've heard good things about :
A Game of Thrones
Black Company
Conan
Thieves World

I've also heard good things about Iron Heroes, but I can't get into it despite liking the premise that led to its development.
 

Mechanically speaking:

Arcana Evolved
Iron Heroes
Castles and Crusades

Best Setting:

Ptolus

Is it better to publish something self contained, or something meant to addon to d&ds core rule books?

For me at this point, I don't really need any more d20 variants. Part of the reason I like AE and IH so much is that I can pick and choose stuff here and there to implement in our D&D game. I'm going for D&D compatible stuff these days, with the occasional exception here and there (Star Wars Saga Ed. being the latest).

I prefer things that build on the shared experience of D&D, in clear. I don't want to to have to go through a new period of adaptation to a new rules set when D&D works for us. You know what they say: "If it ain't broken, don't fix it." :)
 
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Moon-Lancer said:
What is your most favorite 3rd party core d20 book?

Spycraft 2.0.

A strong implementation of d20, correcting many of its weaknesses while leveraging its strengths, and introducing some great new mechanics that are too sorely missing from other era games.
 

Arcana Unearthed and Everquest RPG. I like elements of both but use them as add-ons to D&D instead of as their own systems.

I play D&D and generally prefer add-ons without repeated core stuff. Variant rules can be their own book, or in supplements. I have Unearthed Arcana and use some of its variants and considered the variants in Bastion Press' Arms and Armor 3.5 and Torn Asunder books.
 

True20
A Game of Thrones
Conan

Spycraft looks great, but I haven't had a chance to try it out yet. So does Thieves' World.


Moon-Lancer said:
whats better in your opinion? a book that assumes you know about d&d and is more like a setting or a book that publishes alot of the core d&d game mechanics as a spring board for its self contained game/world/system/setting...
The latter.
 
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In order of preference:

OGL: (Clear winner, hands-down)

CONAN

A Game of Thrones
Iron Heroes
Lone Wolf
Arcana Evolved


D20:
Thieves' World
Grim Tales


In general, I prefer OGL games because they can build off the D20 mechanic in such a way that it still allows easy integration and tweaking with other D20 subsystems but drops the D&D baggage that leaves me cold (spell slots, magic item proliferation, etc.)

Azgulor
 


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