Festivus said:What ever happened to Villians and Vigilanties?
Fantasy Games Unlimited went into semi-hibernation for a long time, but published enough stuff to retain the rights to the game, and wouldn't sell them to Jeff Dee and Jack Herman (the original authors). With the rise of the PDF market, FGU made most of the V&V line available, so you can get PDFs of the rules and many of the adventures from RPGNow if you're so inclined.
Jeff Dee eventually started work on an update to V&V, then it grew into a new game, which he released under the name "Living Legends." It's kind of a strange hybrid of V&V with a Hero/M&M/etc. style point build system. I think it's pretty cool, but it got very mixed reviews. It's also available via PDF, along with a couple of adventures that stack up pretty well against the old V&V modules.
So far as the thread topic goes, I liked M&M 1e better than 2e, though some part of that is just aesthetics. SAS d20 wasn't very good. Aberrant d20 was OK, uneven in places but with a pretty awesome setting. I quite liked Vigilance, though it's a bit of different style from classic comic book supers. I didn't know there was a Supers supplement for Modern^20 in the works until I read this thread, but if it does come out I'll be all over it.
If I absolutely had to play a d20ish supers game, it'd probably be M&M 1e. But I use other systems for my supers gaming - Hero, Godlike, and a fairly light freebie system called Powergame are my go-to SHRPGs, depending on my needs.