Lancelot
Adventurer
#75 - First part of Ed Greenwood's iconic take on the Nine Hells (still influencing every description of this plane and its politics even after 20 years), a very good module (Can Seapoint be Saved), and the first installment of the classic Snarfquest comic.
Honorable mentions to the following issues:
#100 - Anniversary issue with the "embossed" dragon cover, rules for DragonChess, new Gary Gygax fiction, and the classic "Beyond the Gate / D&D meets Modern World" module.
#63 - First issue I bought, plus the final (and in my mind, best) of the articles that defined the common D&D races (kobolds, goblins, gnolls), new gods/monsters/NPCs, and one of the best modules ever released in Dragon (Chagmat).
To my mind, issues 50-120 were the Golden Age of Dragon Magazine. They were released during the height of D&D's popularity, and helped form much of its background lore. We saw the formation of the Forgotten Realms in Dragon articles, the release of experimental new material from GG himself (like the Barbarian), the creation of the demihuman pantheons, high quality comics like Wormy, Snarfquest and What's New with Phil and Dixie, adventure modules (before Dungeon appeared on the scene)... so much good stuff.
I'll give a shout-out to the Silver Age as well (the Paizo era), which was also very good. But it's all the pioneering work in 50-120 that I remember most fondly, and keep going back to.
Honorable mentions to the following issues:
#100 - Anniversary issue with the "embossed" dragon cover, rules for DragonChess, new Gary Gygax fiction, and the classic "Beyond the Gate / D&D meets Modern World" module.
#63 - First issue I bought, plus the final (and in my mind, best) of the articles that defined the common D&D races (kobolds, goblins, gnolls), new gods/monsters/NPCs, and one of the best modules ever released in Dragon (Chagmat).
To my mind, issues 50-120 were the Golden Age of Dragon Magazine. They were released during the height of D&D's popularity, and helped form much of its background lore. We saw the formation of the Forgotten Realms in Dragon articles, the release of experimental new material from GG himself (like the Barbarian), the creation of the demihuman pantheons, high quality comics like Wormy, Snarfquest and What's New with Phil and Dixie, adventure modules (before Dungeon appeared on the scene)... so much good stuff.
I'll give a shout-out to the Silver Age as well (the Paizo era), which was also very good. But it's all the pioneering work in 50-120 that I remember most fondly, and keep going back to.