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Best dragon-related adventure (any edition)
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<blockquote data-quote="RangerWickett" data-source="post: 9160593" data-attributes="member: 63"><p>It was fun except that my GM had the jankiest of rulings for the final encounter. He said that the evil baddies could Unhallow their base, and put into effect a Silence spell that <em>only affected non-believers</em>, so our whole party couldn't cast spells, but the enemies could. Nonsense, but okay, fine: </p><p></p><p>I solved the issue by flinging my sorcerer into a 200-ft-deep chasm, and once I was out of the area of effect, I cast dispel magic mid-plummet.</p><p></p><p>I splatted quite dramatically, but the rest of the party was able to turn the tide.</p><p></p><p>---</p><p></p><p>Oh, and the fact that 3.5-era combat rules really weren't designed for dynamic dramatic combat. I remember one dragon fight literally involved a dragon landing amidst us and just making full attacks for three rounds, while all of us stood still too, because if we tried anything clever (or even moved), we'd get hit by attacks of opportunity.</p><p></p><p>That experience prompted me to come up with my own homebrew Dragon hunt in 4e, where mobility was key. I think 5e could do it even better, since now you can split attacks up throughout your turn.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9160593, member: 63"] It was fun except that my GM had the jankiest of rulings for the final encounter. He said that the evil baddies could Unhallow their base, and put into effect a Silence spell that [I]only affected non-believers[/I], so our whole party couldn't cast spells, but the enemies could. Nonsense, but okay, fine: I solved the issue by flinging my sorcerer into a 200-ft-deep chasm, and once I was out of the area of effect, I cast dispel magic mid-plummet. I splatted quite dramatically, but the rest of the party was able to turn the tide. --- Oh, and the fact that 3.5-era combat rules really weren't designed for dynamic dramatic combat. I remember one dragon fight literally involved a dragon landing amidst us and just making full attacks for three rounds, while all of us stood still too, because if we tried anything clever (or even moved), we'd get hit by attacks of opportunity. That experience prompted me to come up with my own homebrew Dragon hunt in 4e, where mobility was key. I think 5e could do it even better, since now you can split attacks up throughout your turn. [/QUOTE]
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