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General Tabletop Discussion
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Best Dragon Sorcerer?
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<blockquote data-quote="jgsugden" data-source="post: 9105242" data-attributes="member: 2629"><p>This is one of those subclasses where swerving into the thematic elements can make or break it. As a DM, when a player comes to me and says they want to be a Dragonborn or a Dragon Sorcerer, I talk to them about options and ask how they want to pull things from the characteristics of the stereotypes held to the dragon type that they're drawing upon. If they want to steer away, fine. </p><p></p><p>However, if they want to steer into it, I buy in and build upon it. I find it makes the game a lot better. I make sure there are opportunities for them to play up on the trickster elements of a Copper Dragon. I make sure that there are cold based enemies for a Silver Dragon Sorcerer to face. I add homebrew spells to the available list that fit the ematic elements of the breath weapons (including giving metallic inspired sorcerers/dragonborn something that ties to the second breath of the underlying dragon). </p><p></p><p>For example, I gave a Copper Dragon Sorcerer a 'Boon' after they 'saved'(?) a Temple of Bahamut that allowed them to use spell slots to make a slow cone (30 foot cone for 3rd level slot, 60 foot for 5th level slot, 90 foot for 7th level slot). I also incorporated a staff into that game that does several things including duplicating Copper Dragon Lair actions and Legendary Actions (specifically for Legendary: allowing the Detection, Wing attack, a Tail attack, or casting a spell up to 3 total times per day as a reaction at the end of an opponent's turn as the trigger). </p><p></p><p>If you want to play one of these Draconic mechanics, I thoroughly encourage you to talk to the DM about how they'll approach it - and if it isn't with gusto and eagerness, I'd save it for a different game later on.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9105242, member: 2629"] This is one of those subclasses where swerving into the thematic elements can make or break it. As a DM, when a player comes to me and says they want to be a Dragonborn or a Dragon Sorcerer, I talk to them about options and ask how they want to pull things from the characteristics of the stereotypes held to the dragon type that they're drawing upon. If they want to steer away, fine. However, if they want to steer into it, I buy in and build upon it. I find it makes the game a lot better. I make sure there are opportunities for them to play up on the trickster elements of a Copper Dragon. I make sure that there are cold based enemies for a Silver Dragon Sorcerer to face. I add homebrew spells to the available list that fit the ematic elements of the breath weapons (including giving metallic inspired sorcerers/dragonborn something that ties to the second breath of the underlying dragon). For example, I gave a Copper Dragon Sorcerer a 'Boon' after they 'saved'(?) a Temple of Bahamut that allowed them to use spell slots to make a slow cone (30 foot cone for 3rd level slot, 60 foot for 5th level slot, 90 foot for 7th level slot). I also incorporated a staff into that game that does several things including duplicating Copper Dragon Lair actions and Legendary Actions (specifically for Legendary: allowing the Detection, Wing attack, a Tail attack, or casting a spell up to 3 total times per day as a reaction at the end of an opponent's turn as the trigger). If you want to play one of these Draconic mechanics, I thoroughly encourage you to talk to the DM about how they'll approach it - and if it isn't with gusto and eagerness, I'd save it for a different game later on. [/QUOTE]
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