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<blockquote data-quote="MortonStromgal" data-source="post: 5192502" data-attributes="member: 76231"><p>Desolation</p><p></p><p>Why does it rock? </p><p>Setting</p><p>Well its a post-apocalyptic fantasy where the races while familiar have been twisted ever so slightly. Elves for example have been rejected by nature. The world before the night of fire was much like a magical roman empire. Now its all about surviving in this harsh new climate. Mages used to be powerful and are now generally hated by the populous and blamed for the night of fire. </p><p></p><p>Mechanically</p><p>It uses a d2 dice pool system meaning if you pick up some heroscape attack dice you can count your successes really quickly. Its an attribute(1-6)+skill(1-12)+gear system similar to nWOD but add talents (feats) and with an improve magic system sorta like mage but with a shadowrun drain mechanic. Combat is a attack vs defense roll all other tests are beat a threshold. You can opt to take the average rather than rolling on everything except magic. </p><p></p><p></p><p>Anything not so great with it?</p><p>The Magic could use some better defining and balancing against the other schools. This also goes for Talents, some talents are poor choices compared with others. Its a great game but it could use some refining in particular places.</p></blockquote><p></p>
[QUOTE="MortonStromgal, post: 5192502, member: 76231"] Desolation Why does it rock? Setting Well its a post-apocalyptic fantasy where the races while familiar have been twisted ever so slightly. Elves for example have been rejected by nature. The world before the night of fire was much like a magical roman empire. Now its all about surviving in this harsh new climate. Mages used to be powerful and are now generally hated by the populous and blamed for the night of fire. Mechanically It uses a d2 dice pool system meaning if you pick up some heroscape attack dice you can count your successes really quickly. Its an attribute(1-6)+skill(1-12)+gear system similar to nWOD but add talents (feats) and with an improve magic system sorta like mage but with a shadowrun drain mechanic. Combat is a attack vs defense roll all other tests are beat a threshold. You can opt to take the average rather than rolling on everything except magic. Anything not so great with it? The Magic could use some better defining and balancing against the other schools. This also goes for Talents, some talents are poor choices compared with others. Its a great game but it could use some refining in particular places. [/QUOTE]
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