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<blockquote data-quote="jaerdaph" data-source="post: 5194080" data-attributes="member: 3398"><p><em>Supernatural</em> RPG from Margaret Weis Productions - it's beautifully put together and presented, captures the feel of the show, and the Cortex System (it's not groundbreaking or anything but it is fully functional) is starting to grow on me. </p><p></p><p><em>Colonial Gothic</em> from Rogue Games. Horror roleplaying during the American Revolution. It's a great setting and the 12° System (uses 2d12) is very easy to learn and use, if not always clearly presented in the text. I like that *everything* is a Skill (from climbing a cliff, to riding a horse, to sneaking past a guard, to dodging, to shooting a musket) and you compare your role to a target number (like d20), but the Target Number is built into your Skill score (you have to roll that number or lower on 2d12 to succeed) like a percentage-based system. The additional supplements really add to the setting. Despite some editing flaws (bad at times), it remains one of my favorite games, and the people at the company that produce it are very helpful, customer oriented and a class act. </p><p></p><p><em>Star Trek Roleplaying Game</em> from Decipher - I was a huge fan of Last Unicorn Games ICON System Star Trek roleplaying game for years, but last year I picked up the complete Decipher Trek catalog for a steal. I really like the system, which was clearly heavily influenced by the new (at the time) d20 System despite the fact it uses 2d6.</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 5194080, member: 3398"] [I]Supernatural[/I] RPG from Margaret Weis Productions - it's beautifully put together and presented, captures the feel of the show, and the Cortex System (it's not groundbreaking or anything but it is fully functional) is starting to grow on me. [I]Colonial Gothic[/I] from Rogue Games. Horror roleplaying during the American Revolution. It's a great setting and the 12° System (uses 2d12) is very easy to learn and use, if not always clearly presented in the text. I like that *everything* is a Skill (from climbing a cliff, to riding a horse, to sneaking past a guard, to dodging, to shooting a musket) and you compare your role to a target number (like d20), but the Target Number is built into your Skill score (you have to roll that number or lower on 2d12 to succeed) like a percentage-based system. The additional supplements really add to the setting. Despite some editing flaws (bad at times), it remains one of my favorite games, and the people at the company that produce it are very helpful, customer oriented and a class act. [I]Star Trek Roleplaying Game[/I] from Decipher - I was a huge fan of Last Unicorn Games ICON System Star Trek roleplaying game for years, but last year I picked up the complete Decipher Trek catalog for a steal. I really like the system, which was clearly heavily influenced by the new (at the time) d20 System despite the fact it uses 2d6. [/QUOTE]
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