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<blockquote data-quote="Psion" data-source="post: 5196758" data-attributes="member: 172"><p>For me:</p><p></p><p><strong>Mongoose Traveller</strong>: A nice take on a classic SF system. Slick, easy to use, gritty, with a character generation sequence that provides interesting backstories, helps connect the characters, and (despite being random) makes sure that the group covers the basics.</p><p></p><p><strong>FATE 3.0</strong> and its many instances:</p><p><strong>Spirit of the Century</strong> - Heroic pulp adventure.</p><p><strong>Diaspora</strong> - Hard(ish*) gritty SF.</p><p><strong>Starblazer Adventures</strong> - Based on the UK comic of the same name, the system is build for high adventure space opera a la the new Star Trek movie.</p><p>there are others, including the forthcoming <strong>Dresden Files</strong> game, but none that I have played.</p><p></p><p><strong>Danger Patrol</strong> - Heroic Retro-SF in the vein of Flash Gordon and Buck Rogers. This one is actually in open beta, and you can get the beta pdf here:</p><p></p><p><a href="http://www.dangerpatrol.com/" target="_blank">Danger Patrol - Action/Adventure Roleplaying in the World of Tomorrow</a></p><p></p><p><strong>Spycraft 2.0</strong> and <strong>Fantasy Craft</strong>. Yeah, they're d20 OGL, but as they are 2nd and 3rd generation derivatives and neither bears the d20 logo, I'm defying your restriction. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p><strong>Spycraft 2.0</strong> is a flexible system for high octane modern action.</p><p></p><p><strong>Fantasy Craft</strong> is also a nice highly flexible fantasy system. I used it to run a Dying Earth/Zothique-esque Sword & Sorcery setting. See my sig for details on the Freeport campaign I'm running using it.</p></blockquote><p></p>
[QUOTE="Psion, post: 5196758, member: 172"] For me: [B]Mongoose Traveller[/B]: A nice take on a classic SF system. Slick, easy to use, gritty, with a character generation sequence that provides interesting backstories, helps connect the characters, and (despite being random) makes sure that the group covers the basics. [b]FATE 3.0[/b] and its many instances: [b]Spirit of the Century[/b] - Heroic pulp adventure. [b]Diaspora[/b] - Hard(ish*) gritty SF. [b]Starblazer Adventures[/b] - Based on the UK comic of the same name, the system is build for high adventure space opera a la the new Star Trek movie. there are others, including the forthcoming [B]Dresden Files[/B] game, but none that I have played. [b]Danger Patrol[/b] - Heroic Retro-SF in the vein of Flash Gordon and Buck Rogers. This one is actually in open beta, and you can get the beta pdf here: [url=http://www.dangerpatrol.com/]Danger Patrol - Action/Adventure Roleplaying in the World of Tomorrow[/url] [B]Spycraft 2.0[/B] and [B]Fantasy Craft[/B]. Yeah, they're d20 OGL, but as they are 2nd and 3rd generation derivatives and neither bears the d20 logo, I'm defying your restriction. :cool: [B]Spycraft 2.0[/B] is a flexible system for high octane modern action. [B]Fantasy Craft[/B] is also a nice highly flexible fantasy system. I used it to run a Dying Earth/Zothique-esque Sword & Sorcery setting. See my sig for details on the Freeport campaign I'm running using it. [/QUOTE]
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