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<blockquote data-quote="Wolf1066" data-source="post: 5197276" data-attributes="member: 88680"><p>It all depends on your preferred genre and playing style.</p><p></p><p>I really enjoyed playing Traveller (original) - we didn't just roll up the characters but never play, in fact we had two different long-term campaigns: one as Mercenaries, the other as Free Traders (a different form of mercenary). The game system is not perfect but it was fun and workable.</p><p></p><p>Got a lot more interesting when our GM decided to replace the combat system with the Interlock "Friday Night Fire Fight" (2013, not the 2020 version) - a "Plasma Gun, Man Portable" suddenly became a force to be reckoned with.</p><p></p><p>I really like Cyberpunk genre but I don't much like a lot of the stuff in Cyberpunk 2020. Fortunately there are some great alternative rules out there to pick and choose from as well as some great supplements that add more dimensions to the game. Dark Metropolis and Grimm's Cybertales are great for putting a more realistic edge on the game and you could also go all out and bring in Voudoun, Vampires and Werewolves as well if you wanted.</p><p></p><p>Some people like it as it is, I prefer to run it heavily modified.</p><p></p><p>Always wanted to try GURPS or Hero System run by a good GM just to see what they run like. I like the idea that you can play pretty much whatever genre you like under the same gaming system with the flexible technology levels and attributes.</p><p></p><p>I'd personally like a really good and flexible task/combat/conflict resolution system that adapts well to lots of different genres - attributes capable of coping with everything from smallish animals to superhumans, ability to seamlessly introduce superhuman abilities, different technology levels etc. Would be nice to get to know one system really well and then just decide where you want to go with it for any given game. Superheroes? No prob. Mere human investigators? Likewise. Orcs, elves, cyborgs, magic users, laser and plasma weapons? Yep, no worries.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5197276, member: 88680"] It all depends on your preferred genre and playing style. I really enjoyed playing Traveller (original) - we didn't just roll up the characters but never play, in fact we had two different long-term campaigns: one as Mercenaries, the other as Free Traders (a different form of mercenary). The game system is not perfect but it was fun and workable. Got a lot more interesting when our GM decided to replace the combat system with the Interlock "Friday Night Fire Fight" (2013, not the 2020 version) - a "Plasma Gun, Man Portable" suddenly became a force to be reckoned with. I really like Cyberpunk genre but I don't much like a lot of the stuff in Cyberpunk 2020. Fortunately there are some great alternative rules out there to pick and choose from as well as some great supplements that add more dimensions to the game. Dark Metropolis and Grimm's Cybertales are great for putting a more realistic edge on the game and you could also go all out and bring in Voudoun, Vampires and Werewolves as well if you wanted. Some people like it as it is, I prefer to run it heavily modified. Always wanted to try GURPS or Hero System run by a good GM just to see what they run like. I like the idea that you can play pretty much whatever genre you like under the same gaming system with the flexible technology levels and attributes. I'd personally like a really good and flexible task/combat/conflict resolution system that adapts well to lots of different genres - attributes capable of coping with everything from smallish animals to superhumans, ability to seamlessly introduce superhuman abilities, different technology levels etc. Would be nice to get to know one system really well and then just decide where you want to go with it for any given game. Superheroes? No prob. Mere human investigators? Likewise. Orcs, elves, cyborgs, magic users, laser and plasma weapons? Yep, no worries. [/QUOTE]
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